From 6b07e13fef7012691b27354c4eef67c1c21e62d2 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 10 Nov 2025 18:30:59 -0800 Subject: [PATCH] Fixed spacing --- include/SDL3/SDL_gpu.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 562802d18a..3ccae3494b 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2294,7 +2294,7 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN`: The app is able to * provide Metal shader libraries if applicable. * - * With the D3D12 renderer: + * With the D3D12 backend: * * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to * use for all vertex semantics, default is "TEXCOORD". @@ -2307,8 +2307,9 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( * either supports Tier 2 Resource Binding or does not support D3D12 in any * capacity. Defaults to false. * - * With the Vulkan renderer: - - * `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By + * With the Vulkan backend: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By * default, Vulkan device enumeration includes drivers of all types, including * software renderers (for example, the Lavapipe Mesa driver). This can be * useful if your application _requires_ SDL_GPU, but if you can provide your