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ci+release: build with gameinput support
This commit is contained in:
committed by
Anonymous Maarten
parent
ff98125cbd
commit
6b26332785
9
.github/workflows/create-test-plan.py
vendored
9
.github/workflows/create-test-plan.py
vendored
@@ -12,6 +12,7 @@ from typing import Optional
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logger = logging.getLogger(__name__)
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WINDOWS_GAMEINPUT_VERSION = "v3.3.195.0 "
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class AppleArch(Enum):
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Aarch64 = "aarch64"
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@@ -217,6 +218,7 @@ class JobDetails:
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msys2_msystem: str = ""
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msys2_packages: list[str] = dataclasses.field(default_factory=list)
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werror: bool = True
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microsoft_gameinput_version: str = ""
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msvc_vcvars_arch: str = ""
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msvc_vcvars_sdk: str = ""
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msvc_project: str = ""
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@@ -286,6 +288,7 @@ class JobDetails:
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"android-mk": self.android_mk,
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"werror": self.werror,
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"sudo": self.sudo,
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"microsoft-gameinput-version": self.microsoft_gameinput_version,
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"msvc-vcvars-arch": self.msvc_vcvars_arch,
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"msvc-vcvars-sdk": self.msvc_vcvars_sdk,
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"msvc-project": self.msvc_project,
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@@ -437,6 +440,9 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool, ctest_args
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job.setup_libusb_arch = "x86"
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case MsvcArch.X64:
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job.setup_libusb_arch = "x64"
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job.microsoft_gameinput_version = WINDOWS_GAMEINPUT_VERSION
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job.cflags.append("-I$GAMEINPUT_INCLUDE")
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job.cxxflags.append("-I$GAMEINPUT_INCLUDE")
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case SdlPlatform.Linux:
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if spec.name.startswith("Ubuntu"):
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assert spec.os.value.startswith("ubuntu-")
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@@ -764,6 +770,9 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool, ctest_args
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job.msys2_packages.append(f"{msys2_env}-clang-tools-extra")
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if job.ccache:
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job.msys2_packages.append(f"{msys2_env}-ccache")
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job.microsoft_gameinput_version = WINDOWS_GAMEINPUT_VERSION
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job.cflags.append("-I$GAMEINPUT_INCLUDE")
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job.cxxflags.append("-I$GAMEINPUT_INCLUDE")
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case SdlPlatform.Riscos:
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job.ccache = False # FIXME: enable when container gets upgrade
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# FIXME: Enable SDL_WERROR
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