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render: Batching is always enabled now!
Make sure your app uses SDL_RenderFlush() before it talks to D3D/OpenGL/etc! Fixes #8584.
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@@ -254,8 +254,6 @@ struct SDL_Renderer
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SDL_Color color; /**< Color for drawing operations values */
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SDL_BlendMode blendMode; /**< The drawing blend mode */
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SDL_bool always_batch;
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SDL_bool batching;
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SDL_RenderCommand *render_commands;
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SDL_RenderCommand *render_commands_tail;
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SDL_RenderCommand *render_commands_pool;
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