Accelerometer Tolerance is now calibrated before Gyro Drift.

This commit is contained in:
Aubrey Hesselgren
2025-07-21 16:39:32 -07:00
committed by Sam Lantinga
parent 07ef532681
commit 6bfc54508c
3 changed files with 187 additions and 71 deletions

View File

@@ -156,23 +156,39 @@ typedef struct
float gyro_data[3]; /* Degrees per second, i.e. 100.0f means 100 degrees per second */
float last_accel_data[3];/* Needed to detect motion (and inhibit drift calibration) */
float accelerometer_length_squared;
float accelerometer_length_squared; /* The current length squared from last packet to this packet */
float accelerometer_tolerance_squared; /* In phase one of calibration we calculate this as the largest accelerometer_length_squared over the time period */
float gyro_drift_accumulator[3];
bool is_calibrating_drift; /* Starts on, but can be turned back on by the user to restart the drift calibration. */
EGyroCalibrationPhase calibration_phase; /* [ GYRO_CALIBRATION_PHASE_OFF, GYRO_CALIBRATION_PHASE_NOISE_PROFILING, GYRO_CALIBRATION_PHASE_DRIFT_PROFILING,GYRO_CALIBRATION_PHASE_COMPLETE ] */
Uint64 calibration_phase_start_time_ticks_ns; /* Set each time a calibration phase begins so that we can a real time number for evaluation of drift. Previously we would use a fixed number of packets but given that gyro polling rates vary wildly this made the duration very different. */
int gyro_drift_sample_count;
float gyro_drift_solution[3]; /* Non zero if calibration is complete. */
Quaternion integrated_rotation; /* Used to help test whether the time stamps and gyro degrees per second are set up correctly by the HID implementation */
} IMUState;
/* Reset the Drift calculation state */
void StartGyroDriftCalibration(IMUState *imustate)
/* First stage of calibration - get the noise profile of the accelerometer */
void BeginNoiseCalibrationPhase(IMUState *imustate)
{
imustate->is_calibrating_drift = true;
imustate->accelerometer_tolerance_squared = ACCELEROMETER_NOISE_THRESHOLD;
imustate->calibration_phase = GYRO_CALIBRATION_PHASE_NOISE_PROFILING;
imustate->calibration_phase_start_time_ticks_ns = SDL_GetTicksNS();
}
/* Reset the Drift calculation state */
void BeginDriftCalibrationPhase(IMUState *imustate)
{
imustate->calibration_phase = GYRO_CALIBRATION_PHASE_DRIFT_PROFILING;
imustate->calibration_phase_start_time_ticks_ns = SDL_GetTicksNS();
imustate->gyro_drift_sample_count = 0;
SDL_zeroa(imustate->gyro_drift_solution);
SDL_zeroa(imustate->gyro_drift_accumulator);
}
/* Initial/full reset of state */
void ResetIMUState(IMUState *imustate)
{
imustate->gyro_packet_number = 0;
@@ -180,10 +196,13 @@ void ResetIMUState(IMUState *imustate)
imustate->starting_time_stamp_ns = SDL_GetTicksNS();
imustate->integrated_rotation = quat_identity;
imustate->accelerometer_length_squared = 0.0f;
imustate->accelerometer_tolerance_squared = ACCELEROMETER_NOISE_THRESHOLD;
imustate->calibration_phase = GYRO_CALIBRATION_PHASE_OFF;
imustate->calibration_phase_start_time_ticks_ns = SDL_GetTicksNS();
imustate->integrated_rotation = quat_identity;
SDL_zeroa(imustate->last_accel_data);
SDL_zeroa(imustate->gyro_drift_solution);
StartGyroDriftCalibration(imustate);
SDL_zeroa(imustate->gyro_drift_accumulator);
}
void ResetGyroOrientation(IMUState *imustate)
@@ -191,8 +210,40 @@ void ResetGyroOrientation(IMUState *imustate)
imustate->integrated_rotation = quat_identity;
}
/* More samples = more accurate drift correction, but also more time to calibrate.*/
#define SDL_GAMEPAD_IMU_MIN_GYRO_DRIFT_SAMPLE_COUNT 1024
/* More time = more accurate drift correction*/
#define SDL_GAMEPAD_IMU_NOISE_SETTLING_PERIOD_NS (1 * SDL_NS_PER_SECOND)
#define SDL_GAMEPAD_IMU_NOISE_EVALUATION_PERIOD_NS (4 * SDL_NS_PER_SECOND)
#define SDL_GAMEPAD_IMU_NOISE_PROFILING_PHASE_DURATION_NS (SDL_GAMEPAD_IMU_NOISE_SETTLING_PERIOD_NS + SDL_GAMEPAD_IMU_NOISE_EVALUATION_PERIOD_NS)
#define SDL_GAMEPAD_IMU_CALIBRATION_PHASE_DURATION_NS (5 * SDL_NS_PER_SECOND)
/*
* Find the maximum accelerometer noise over the duration of the GYRO_CALIBRATION_PHASE_NOISE_PROFILING phase.
*/
void CalibrationPhase_NoiseProfiling(IMUState *imustate)
{
/* If we have really large movement (i.e. greater than a fraction of G), then we want to start noise evaluation over. The frontend will warn the user to put down the controller. */
const float flAbsoluteMaxAccelerationG = 0.125f;
if (imustate->accelerometer_length_squared > (flAbsoluteMaxAccelerationG * flAbsoluteMaxAccelerationG) ) {
BeginNoiseCalibrationPhase(imustate);
return;
}
Uint64 now = SDL_GetTicksNS();
Uint64 delta_ns = now - imustate->calibration_phase_start_time_ticks_ns;
/* Nuanced behavior - give the evaluation system some time to settle after placing the controller down before _actually_ evaluating, as the accelerometer could still be "ringing" after the user has placed it down, resulting in exaggerated tolerances */
if (delta_ns > SDL_GAMEPAD_IMU_NOISE_SETTLING_PERIOD_NS) {
/* Get the largest noise spike in the period of evaluation */
if (imustate->accelerometer_length_squared > imustate->accelerometer_tolerance_squared) {
imustate->accelerometer_tolerance_squared = imustate->accelerometer_length_squared;
}
}
/* Switch phase if we go over the time limit */
if (delta_ns >= SDL_GAMEPAD_IMU_NOISE_PROFILING_PHASE_DURATION_NS) {
BeginDriftCalibrationPhase(imustate);
}
}
/*
* Average drift _per packet_ as opposed to _per second_
@@ -200,36 +251,22 @@ void ResetGyroOrientation(IMUState *imustate)
*/
void FinalizeDriftSolution(IMUState *imustate)
{
if (imustate->gyro_drift_sample_count >= SDL_GAMEPAD_IMU_MIN_GYRO_DRIFT_SAMPLE_COUNT) {
if (imustate->gyro_drift_sample_count >= 0) {
imustate->gyro_drift_solution[0] = imustate->gyro_drift_accumulator[0] / (float)imustate->gyro_drift_sample_count;
imustate->gyro_drift_solution[1] = imustate->gyro_drift_accumulator[1] / (float)imustate->gyro_drift_sample_count;
imustate->gyro_drift_solution[2] = imustate->gyro_drift_accumulator[2] / (float)imustate->gyro_drift_sample_count;
}
imustate->is_calibrating_drift = false;
imustate->calibration_phase = GYRO_CALIBRATION_PHASE_COMPLETE;
ResetGyroOrientation(imustate);
}
/* Sample gyro packet in order to calculate drift*/
void SampleGyroPacketForDrift( IMUState *imustate )
void CalibrationPhase_DriftProfiling(IMUState *imustate)
{
if ( !imustate->is_calibrating_drift )
return;
/* Get the length squared difference of the last accelerometer data vs. the new one */
float accelerometer_difference[3];
accelerometer_difference[0] = imustate->accel_data[0] - imustate->last_accel_data[0];
accelerometer_difference[1] = imustate->accel_data[1] - imustate->last_accel_data[1];
accelerometer_difference[2] = imustate->accel_data[2] - imustate->last_accel_data[2];
SDL_memcpy(imustate->last_accel_data, imustate->accel_data, sizeof(imustate->last_accel_data));
imustate->accelerometer_length_squared = accelerometer_difference[0] * accelerometer_difference[0] + accelerometer_difference[1] * accelerometer_difference[1] + accelerometer_difference[2] * accelerometer_difference[2];
/* Ideal threshold will vary considerably depending on IMU. PS5 needs a low value (0.05f). Nintendo Switch needs a higher value (0.15f). */
const float flAccelerometerMovementThreshold = ACCELEROMETER_NOISE_THRESHOLD;
if (imustate->accelerometer_length_squared > flAccelerometerMovementThreshold * flAccelerometerMovementThreshold) {
if (imustate->accelerometer_length_squared > imustate->accelerometer_tolerance_squared) {
/* Reset the drift calibration if the accelerometer has moved significantly */
StartGyroDriftCalibration(imustate);
BeginDriftCalibrationPhase(imustate);
} else {
/* Sensor is stationary enough to evaluate for drift.*/
++imustate->gyro_drift_sample_count;
@@ -238,12 +275,33 @@ void SampleGyroPacketForDrift( IMUState *imustate )
imustate->gyro_drift_accumulator[1] += imustate->gyro_data[1];
imustate->gyro_drift_accumulator[2] += imustate->gyro_data[2];
if (imustate->gyro_drift_sample_count >= SDL_GAMEPAD_IMU_MIN_GYRO_DRIFT_SAMPLE_COUNT) {
/* Finish phase if we go over the time limit */
Uint64 now = SDL_GetTicksNS();
Uint64 delta_ns = now - imustate->calibration_phase_start_time_ticks_ns;
if (delta_ns >= SDL_GAMEPAD_IMU_CALIBRATION_PHASE_DURATION_NS) {
FinalizeDriftSolution(imustate);
}
}
}
/* Sample gyro packet in order to calculate drift*/
void SampleGyroPacketForDrift(IMUState *imustate)
{
/* Get the length squared difference of the last accelerometer data vs. the new one */
float accelerometer_difference[3];
accelerometer_difference[0] = imustate->accel_data[0] - imustate->last_accel_data[0];
accelerometer_difference[1] = imustate->accel_data[1] - imustate->last_accel_data[1];
accelerometer_difference[2] = imustate->accel_data[2] - imustate->last_accel_data[2];
SDL_memcpy(imustate->last_accel_data, imustate->accel_data, sizeof(imustate->last_accel_data));
imustate->accelerometer_length_squared = accelerometer_difference[0] * accelerometer_difference[0] + accelerometer_difference[1] * accelerometer_difference[1] + accelerometer_difference[2] * accelerometer_difference[2];
if (imustate->calibration_phase == GYRO_CALIBRATION_PHASE_NOISE_PROFILING)
CalibrationPhase_NoiseProfiling(imustate);
if (imustate->calibration_phase == GYRO_CALIBRATION_PHASE_DRIFT_PROFILING)
CalibrationPhase_DriftProfiling(imustate);
}
void ApplyDriftSolution(float *gyro_data, const float *drift_solution)
{
gyro_data[0] -= drift_solution[0];
@@ -1444,7 +1502,18 @@ static void HandleGamepadSensorEvent( SDL_Event* event )
float display_euler_angles[3];
QuaternionToYXZ(controller->imu_state->integrated_rotation, &display_euler_angles[0], &display_euler_angles[1], &display_euler_angles[2]);
float drift_calibration_progress_frac = controller->imu_state->gyro_drift_sample_count / (float)SDL_GAMEPAD_IMU_MIN_GYRO_DRIFT_SAMPLE_COUNT;
/* Show how far we are through the current phase. When off, just default to zero progress */
Uint64 now = SDL_GetTicksNS();
float duration = 0.0f;
if (controller->imu_state->calibration_phase == GYRO_CALIBRATION_PHASE_NOISE_PROFILING) {
duration = SDL_GAMEPAD_IMU_NOISE_PROFILING_PHASE_DURATION_NS;
} else if (controller->imu_state->calibration_phase == GYRO_CALIBRATION_PHASE_DRIFT_PROFILING) {
duration = SDL_GAMEPAD_IMU_CALIBRATION_PHASE_DURATION_NS;
}
Uint64 delta_ns = now - controller->imu_state->calibration_phase_start_time_ticks_ns;
float drift_calibration_progress_frac = duration > 0.0f ? ((float)delta_ns / (float)duration) : 0.0f;
int reported_polling_rate_hz = sensorTimeStampDelta_ns > 0 ? (int)(SDL_NS_PER_SECOND / sensorTimeStampDelta_ns) : 0;
/* Send the results to the frontend */
@@ -1454,8 +1523,11 @@ static void HandleGamepadSensorEvent( SDL_Event* event )
&controller->imu_state->integrated_rotation,
reported_polling_rate_hz,
controller->imu_state->imu_estimated_sensor_rate,
controller->imu_state->calibration_phase,
drift_calibration_progress_frac,
controller->imu_state->accelerometer_length_squared
controller->imu_state->accelerometer_length_squared,
controller->imu_state->accelerometer_tolerance_squared
);
/* Also show the gyro correction next to the gyro speed - this is useful in turntable tests as you can use a turntable to calibrate for drift, and that drift correction is functionally the same as the turn table speed (ignoring drift) */
@@ -2145,7 +2217,7 @@ SDL_AppResult SDLCALL SDL_AppEvent(void *appstate, SDL_Event *event)
if (GamepadButtonContains(GetGyroResetButton(gyro_elements), event->button.x, event->button.y)) {
ResetGyroOrientation(controller->imu_state);
} else if (GamepadButtonContains(GetGyroCalibrateButton(gyro_elements), event->button.x, event->button.y)) {
StartGyroDriftCalibration(controller->imu_state);
BeginNoiseCalibrationPhase(controller->imu_state);
} else if (GamepadButtonContains(setup_mapping_button, event->button.x, event->button.y)) {
SetDisplayMode(CONTROLLER_MODE_BINDING);
}