From 6c406dd1223c8ff1a5b9fecf98ee56a27e4ee4d0 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Sun, 15 Jun 2025 22:12:21 -0400 Subject: [PATCH] include: a couple of documentation tweaks and typo fixes. --- include/SDL3/SDL_audio.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index 205264ad60..ada6dd8a68 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -1149,14 +1149,14 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStre * * The frequency ratio is used to adjust the rate at which input data is * consumed. Changing this effectively modifies the speed and pitch of the - * audio. A value greater than 1.0 will play the audio faster, and at a higher - * pitch. A value less than 1.0 will play the audio slower, and at a lower - * pitch. + * audio. A value greater than 1.0f will play the audio faster, and at a higher + * pitch. A value less than 1.0f will play the audio slower, and at a lower + * pitch. 1.0f means play at normal speed. * * This is applied during SDL_GetAudioStreamData, and can be continuously * changed to create various effects. * - * \param stream the stream the frequency ratio is being changed. + * \param stream the stream on which the frequency ratio is being changed. * \param ratio the frequency ratio. 1.0 is normal speed. Must be between 0.01 * and 100. * \returns true on success or false on failure; call SDL_GetError() for more @@ -1332,7 +1332,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStre * Channel maps are optional; most things do not need them, instead passing * data in the [order that SDL expects](CategoryAudio#channel-layouts). * - * The output channel map reorders data that leaving a stream via + * The output channel map reorders data that is leaving a stream via * SDL_GetAudioStreamData. * * Each item in the array represents an input channel, and its value is the