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Added SDL_FlushIO()
Also added SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER and refactored the internal API to be able to create SDL_IOStream objects from native file handles.
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@@ -169,6 +169,7 @@ SDL3_0.0.0 {
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SDL_FlushAudioStream;
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SDL_FlushEvent;
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SDL_FlushEvents;
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SDL_FlushIO;
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SDL_FlushRenderer;
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SDL_GDKResumeGPU;
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SDL_GDKSuspendComplete;
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@@ -194,6 +194,7 @@
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#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
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#define SDL_FlushEvent SDL_FlushEvent_REAL
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#define SDL_FlushEvents SDL_FlushEvents_REAL
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#define SDL_FlushIO SDL_FlushIO_REAL
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#define SDL_FlushRenderer SDL_FlushRenderer_REAL
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#define SDL_GDKResumeGPU SDL_GDKResumeGPU_REAL
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#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
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@@ -214,6 +214,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_FlipSurface,(SDL_Surface *a, SDL_FlipMode b),(a,b),
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SDL_DYNAPI_PROC(SDL_bool,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
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SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_FlushIO,(SDL_IOStream *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_FlushRenderer,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GDKResumeGPU,(SDL_GPUDevice *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
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