Added SDL_FlushIO()

Also added SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER and refactored the internal API to be able to create SDL_IOStream objects from native file handles.
This commit is contained in:
Sam Lantinga
2024-09-13 14:13:53 -07:00
parent 93caf1cd21
commit 6c83491116
6 changed files with 205 additions and 76 deletions

View File

@@ -169,6 +169,7 @@ SDL3_0.0.0 {
SDL_FlushAudioStream;
SDL_FlushEvent;
SDL_FlushEvents;
SDL_FlushIO;
SDL_FlushRenderer;
SDL_GDKResumeGPU;
SDL_GDKSuspendComplete;

View File

@@ -194,6 +194,7 @@
#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
#define SDL_FlushEvent SDL_FlushEvent_REAL
#define SDL_FlushEvents SDL_FlushEvents_REAL
#define SDL_FlushIO SDL_FlushIO_REAL
#define SDL_FlushRenderer SDL_FlushRenderer_REAL
#define SDL_GDKResumeGPU SDL_GDKResumeGPU_REAL
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL

View File

@@ -214,6 +214,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_FlipSurface,(SDL_Surface *a, SDL_FlipMode b),(a,b),
SDL_DYNAPI_PROC(SDL_bool,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
SDL_DYNAPI_PROC(SDL_bool,SDL_FlushIO,(SDL_IOStream *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_FlushRenderer,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GDKResumeGPU,(SDL_GPUDevice *a),(a),)
SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)