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iOS: Also do the Dictation crash workaround before executing the animation callback.
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@@ -33,6 +33,8 @@ extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
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extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
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extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
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extern void UIKit_GL_RestoreCurrentContext();
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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