From 6cfe21114226b734adb525b8c894cf4b10ff1c4b Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 23 Jun 2025 04:07:09 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_audio.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index 90e0018b90..ae05e9e03b 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -1064,14 +1064,14 @@ extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_Au /** * Get the properties associated with an audio stream. * - * The application can hang any data it wants here, but - * the following properties are understood by SDL: + * The application can hang any data it wants here, but the following + * properties are understood by SDL: * * - `SDL_PROP_AUDIOSTREAM_KEEP_ON_SHUTDOWN_BOOLEAN`: if true, the stream will * not be automatically destroyed during SDL_Quit(). This property is * ignored for streams created through SDL_OpenAudioDeviceStream(). Streams - * bound to devices that aren't destroyed will still be unbound. - * Default false. (since SDL 3.4.0) + * bound to devices that aren't destroyed will still be unbound. Default + * false. (since SDL 3.4.0) * * \param stream the SDL_AudioStream to query. * \returns a valid property ID on success or 0 on failure; call