diff --git a/src/video/android/SDL_androidwindow.c b/src/video/android/SDL_androidwindow.c index 4b3b64c924..76d19eba77 100644 --- a/src/video/android/SDL_androidwindow.c +++ b/src/video/android/SDL_androidwindow.c @@ -58,8 +58,6 @@ int Android_CreateWindow(_THIS, SDL_Window *window) window->w = Android_SurfaceWidth; window->h = Android_SurfaceHeight; - window->flags &= ~SDL_WINDOW_HIDDEN; - /* One window, it always has focus */ SDL_SetMouseFocus(window); SDL_SetKeyboardFocus(window); diff --git a/src/video/uikit/SDL_uikitwindow.m b/src/video/uikit/SDL_uikitwindow.m index fbb0f7691a..543904f936 100644 --- a/src/video/uikit/SDL_uikitwindow.m +++ b/src/video/uikit/SDL_uikitwindow.m @@ -99,9 +99,6 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo data.uiwindow = uiwindow; - /* only one window on iOS, always shown */ - window->flags &= ~SDL_WINDOW_HIDDEN; - if (displaydata.uiscreen != [UIScreen mainScreen]) { window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizable */ window->flags &= ~SDL_WINDOW_INPUT_FOCUS; /* never has input focus */