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https://github.com/libsdl-org/SDL.git
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On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
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@@ -209,6 +209,7 @@ static jclass mActivityClass;
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/* method signatures */
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static jmethodID midGetNativeSurface;
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static jmethodID midSetActivityTitle;
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static jmethodID midSetWindowStyle;
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static jmethodID midSetOrientation;
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static jmethodID midGetContext;
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static jmethodID midIsAndroidTV;
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@@ -302,6 +303,8 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetupJNI)(JNIEnv* mEnv, jclass c
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"getNativeSurface","()Landroid/view/Surface;");
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midSetActivityTitle = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
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"setActivityTitle","(Ljava/lang/String;)Z");
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midSetWindowStyle = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
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"setWindowStyle","(Z)V");
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midSetOrientation = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
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"setOrientation","(IIZLjava/lang/String;)V");
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midGetContext = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
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@@ -332,7 +335,7 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetupJNI)(JNIEnv* mEnv, jclass c
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midGetDisplayDPI = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "getDisplayDPI", "()Landroid/util/DisplayMetrics;");
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if (!midGetNativeSurface ||
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!midSetActivityTitle || !midSetOrientation || !midGetContext || !midIsAndroidTV || !midInputGetInputDeviceIds ||
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!midSetActivityTitle || !midSetWindowStyle || !midSetOrientation || !midGetContext || !midIsAndroidTV || !midInputGetInputDeviceIds ||
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!midSendMessage || !midShowTextInput || !midIsScreenKeyboardShown ||
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!midClipboardSetText || !midClipboardGetText || !midClipboardHasText ||
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!midOpenAPKExpansionInputStream || !midGetManifestEnvironmentVariables|| !midGetDisplayDPI) {
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@@ -907,6 +910,12 @@ void Android_JNI_SetActivityTitle(const char *title)
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(*mEnv)->DeleteLocalRef(mEnv, jtitle);
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}
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void Android_JNI_SetWindowStyle(SDL_bool fullscreen)
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{
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JNIEnv *mEnv = Android_JNI_GetEnv();
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(*mEnv)->CallStaticVoidMethod(mEnv, mActivityClass, midSetWindowStyle, fullscreen ? 1 : 0);
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}
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void Android_JNI_SetOrientation(int w, int h, int resizable, const char *hint)
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{
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JNIEnv *mEnv = Android_JNI_GetEnv();
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@@ -34,6 +34,7 @@ extern "C" {
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/* Interface from the SDL library into the Android Java activity */
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extern void Android_JNI_SetActivityTitle(const char *title);
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extern void Android_JNI_SetWindowStyle(SDL_bool fullscreen);
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extern void Android_JNI_SetOrientation(int w, int h, int resizable, const char *hint);
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extern SDL_bool Android_JNI_GetAccelerometerValues(float values[3]);
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@@ -120,6 +120,7 @@ Android_CreateDevice(int devindex)
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device->CreateSDLWindow = Android_CreateWindow;
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device->SetWindowTitle = Android_SetWindowTitle;
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device->SetWindowFullscreen = Android_SetWindowFullscreen;
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device->DestroyWindow = Android_DestroyWindow;
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device->GetWindowWMInfo = Android_GetWindowWMInfo;
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@@ -220,7 +221,7 @@ Android_SetScreenResolution(int width, int height, Uint32 format, float rate)
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/*
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Update the resolution of the desktop mode, so that the window
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can be properly resized. The screen resolution change can for
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example happen when the Activity enters or exists immersive mode,
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example happen when the Activity enters or exits immersive mode,
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which can happen after VideoInit().
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*/
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device = SDL_GetVideoDevice();
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@@ -234,16 +235,17 @@ Android_SetScreenResolution(int width, int height, Uint32 format, float rate)
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}
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if (Android_Window) {
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SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height);
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/* Force the current mode to match the resize otherwise the SDL_WINDOWEVENT_RESTORED event
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* will fall back to the old mode */
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display = SDL_GetDisplayForWindow(Android_Window);
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display->current_mode.format = format;
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display->current_mode.w = width;
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display->current_mode.h = height;
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display->current_mode.refresh_rate = rate;
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display->display_modes[0].format = format;
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display->display_modes[0].w = width;
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display->display_modes[0].h = height;
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display->display_modes[0].refresh_rate = rate;
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display->current_mode = display->display_modes[0];
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SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height);
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}
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}
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@@ -53,7 +53,6 @@ Android_CreateWindow(_THIS, SDL_Window * window)
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window->h = Android_ScreenHeight;
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window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
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window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
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window->flags &= ~SDL_WINDOW_HIDDEN;
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window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */
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window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
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@@ -98,6 +97,12 @@ Android_SetWindowTitle(_THIS, SDL_Window * window)
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Android_JNI_SetActivityTitle(window->title);
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}
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void
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Android_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
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{
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Android_JNI_SetWindowStyle(fullscreen);
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}
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void
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Android_DestroyWindow(_THIS, SDL_Window * window)
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{
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@@ -28,6 +28,7 @@
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extern int Android_CreateWindow(_THIS, SDL_Window * window);
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extern void Android_SetWindowTitle(_THIS, SDL_Window * window);
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extern void Android_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern void Android_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool Android_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo * info);
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