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https://github.com/libsdl-org/SDL.git
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Add sysrender interface
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@@ -562,6 +562,25 @@ QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture * texture,
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return retval;
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}
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static int
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QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
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SDL_Vertex *vertices, int num_vertices, int *indices, int num_indices, float scale_x, float scale_y)
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{
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SDL_RenderCommand *cmd;
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int retval = -1;
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if (texture) {
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cmd = PrepQueueCmdDrawTexture(renderer, texture, SDL_RENDERCMD_GEOMETRY);
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} else {
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cmd = PrepQueueCmdDrawSolid(renderer, SDL_RENDERCMD_GEOMETRY);
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}
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if (cmd != NULL) {
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retval = renderer->QueueGeometry(renderer, cmd, texture, vertices, num_vertices, indices, num_indices, scale_x, scale_y);
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if (retval < 0) {
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cmd->command = SDL_RENDERCMD_NO_OP;
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}
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}
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return retval;
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}
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static int UpdateLogicalSize(SDL_Renderer *renderer);
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@@ -3303,6 +3322,77 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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}
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int
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SDL_RenderGeometry(SDL_Renderer *renderer,
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SDL_Texture *texture,
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SDL_Vertex *vertices, int num_vertices,
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int *indices, int num_indices)
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{
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int i;
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int retval;
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int count = indices ? num_indices : num_vertices;
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (!renderer->QueueGeometry) {
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return SDL_Unsupported();
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}
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if (texture) {
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CHECK_TEXTURE_MAGIC(texture, -1);
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if (renderer != texture->renderer) {
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return SDL_SetError("Texture was not created with this renderer");
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}
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}
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if (!vertices) {
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return SDL_InvalidParamError("points");
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}
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if (count % 3 != 0) {
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return SDL_InvalidParamError(indices ? "num_indices" : "num_vertices");
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}
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/* Don't draw while we're hidden */
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if (renderer->hidden) {
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return 0;
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}
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if (num_vertices < 3) {
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return 0;
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}
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if (texture && texture->native) {
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texture = texture->native;
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}
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if (texture) {
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for (i = 0; i < num_vertices; ++i) {
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if (vertices[i].tex_coord.x < 0 || vertices[i].tex_coord.y < 0 || vertices[i].tex_coord.x >= texture->w || vertices[i].tex_coord.y >= texture->h) {
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return SDL_SetError("Values of 'vertices' out of bounds");
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}
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}
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}
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if (indices) {
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for (i = 0; i < num_indices; ++i) {
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if (indices[i] < 0 || indices[i] >= num_vertices) {
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return SDL_SetError("Values of 'indices' out of bounds");
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}
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}
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}
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if (texture) {
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texture->last_command_generation = renderer->render_command_generation;
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}
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retval = QueueCmdGeometry(renderer, texture, vertices, num_vertices, indices, num_indices, renderer->scale.x, renderer->scale.y);
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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}
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int
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SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch)
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