testhittesting: use SDLTest_Common for creating window(s) and renderer(s)

This commit is contained in:
Anonymous Maarten
2023-03-16 04:23:43 +01:00
committed by Anonymous Maarten
parent 75da730a88
commit 6e2851878f

View File

@@ -11,8 +11,7 @@
*/ */
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> #include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
/* !!! FIXME: rewrite this to be wired in to test framework. */
#define RESIZE_BORDER 20 #define RESIZE_BORDER 20
@@ -75,32 +74,53 @@ hitTest(SDL_Window *window, const SDL_Point *pt, void *data)
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
int i;
int done = 0; int done = 0;
SDL_Window *window; SDLTest_CommonState *state;
SDL_Renderer *renderer;
/* !!! FIXME: check for errors. */ /* Initialize test framework */
SDL_Init(SDL_INIT_VIDEO); state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
window = SDL_CreateWindow("Drag the red boxes", 640, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE); if (state == NULL) {
renderer = SDL_CreateRenderer(window, NULL, 0); return 1;
}
if (SDL_SetWindowHitTest(window, hitTest, NULL) == -1) { state->window_flags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE;
SDL_Log("Enabling hit-testing failed!\n");
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Parse commandline */
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
return 1;
}
if (!SDLTest_CommonInit(state)) {
return 2;
}
for (i = 0; i < state->num_windows; i++) {
if (SDL_SetWindowHitTest(state->windows[i], hitTest, NULL) == -1) {
SDL_Log("Enabling hit-testing failed for window %d: %s", i, SDL_GetError());
SDL_Quit(); SDL_Quit();
return 1; return 1;
} }
}
while (!done) { while (!done) {
SDL_Event e; SDL_Event e;
int nothing_to_do = 1; int nothing_to_do = 1;
SDL_SetRenderDrawColor(renderer, 0, 0, 127, 255); for (i = 0; i < state->num_windows; ++i) {
SDL_RenderClear(renderer); SDL_SetRenderDrawColor(state->renderers[i], 0, 0, 127, 255);
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); SDL_RenderClear(state->renderers[i]);
SDL_RenderFillRects(renderer, render_areas, SDL_arraysize(render_areas)); SDL_SetRenderDrawColor(state->renderers[i], 255, 0, 0, 255);
SDL_RenderPresent(renderer); SDLTest_DrawString(state->renderers[i], (float)state->window_w / 2 - 80.0f, 10.0f, "Drag the red boxes");
SDL_RenderFillRects(state->renderers[i], render_areas, SDL_arraysize(render_areas));
SDL_RenderPresent(state->renderers[i]);
}
while (SDL_PollEvent(&e)) { while (SDL_PollEvent(&e)) {
SDLTest_CommonEvent(state, &e, &done);
nothing_to_do = 0; nothing_to_do = 0;
switch (e.type) { switch (e.type) {
@@ -141,6 +161,6 @@ int main(int argc, char **argv)
} }
} }
SDL_Quit(); SDLTest_CommonQuit(state);
return 0; return 0;
} }