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Fix warnings
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@@ -88,7 +88,7 @@ int SDL_FillTriangle(SDL_Surface *dst, const SDL_Point points[3], Uint32 color)
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#endif
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/* cross product AB x AC */
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static float cross_product(const SDL_Point *a, const SDL_Point *b, int c_x, int c_y)
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static int cross_product(const SDL_Point *a, const SDL_Point *b, int c_x, int c_y)
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{
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return (b->x - a->x) * (c_y - a->y) - (b->y - a->y) * (c_x - a->x);
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}
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