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GPU: Add SDL_CalculateGPUTextureFormatSize (#11146)
--------- Co-authored-by: Sam Lantinga <slouken@libsdl.org>
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@@ -2796,3 +2796,16 @@ void SDL_ReleaseGPUFence(
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device->driverData,
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fence);
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}
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Uint32 SDL_CalculateGPUTextureFormatSize(
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SDL_GPUTextureFormat format,
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Uint32 width,
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Uint32 height,
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Uint32 depth_or_layer_count)
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{
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Uint32 blockWidth = Texture_GetBlockWidth(format);
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Uint32 blockHeight = Texture_GetBlockHeight(format);
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Uint32 blocksPerRow = (width + blockWidth - 1) / blockWidth;
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Uint32 blocksPerColumn = (height + blockHeight - 1) / blockHeight;
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return depth_or_layer_count * blocksPerRow * blocksPerColumn * SDL_GPUTextureFormatTexelBlockSize(format);
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}
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