GPU: Add SDL_CalculateGPUTextureFormatSize (#11146)

---------

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
This commit is contained in:
Evan Hemsley
2024-10-10 16:34:38 -07:00
committed by GitHub
parent 6d85127560
commit 6ea4a66451
7 changed files with 34 additions and 13 deletions

View File

@@ -362,18 +362,6 @@ static inline Uint32 BytesPerRow(
return blocksPerRow * SDL_GPUTextureFormatTexelBlockSize(format);
}
static inline Sint32 BytesPerImage(
Uint32 width,
Uint32 height,
SDL_GPUTextureFormat format)
{
Uint32 blockWidth = Texture_GetBlockWidth(format);
Uint32 blockHeight = Texture_GetBlockHeight(format);
Uint32 blocksPerRow = (width + blockWidth - 1) / blockWidth;
Uint32 blocksPerColumn = (height + blockHeight - 1) / blockHeight;
return blocksPerRow * blocksPerColumn * SDL_GPUTextureFormatTexelBlockSize(format);
}
// GraphicsDevice Limits
#define MAX_TEXTURE_SAMPLERS_PER_STAGE 16