mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-22 11:18:14 +00:00
GPU: Add SDL_CalculateGPUTextureFormatSize (#11146)
--------- Co-authored-by: Sam Lantinga <slouken@libsdl.org>
This commit is contained in:
@@ -362,18 +362,6 @@ static inline Uint32 BytesPerRow(
|
||||
return blocksPerRow * SDL_GPUTextureFormatTexelBlockSize(format);
|
||||
}
|
||||
|
||||
static inline Sint32 BytesPerImage(
|
||||
Uint32 width,
|
||||
Uint32 height,
|
||||
SDL_GPUTextureFormat format)
|
||||
{
|
||||
Uint32 blockWidth = Texture_GetBlockWidth(format);
|
||||
Uint32 blockHeight = Texture_GetBlockHeight(format);
|
||||
Uint32 blocksPerRow = (width + blockWidth - 1) / blockWidth;
|
||||
Uint32 blocksPerColumn = (height + blockHeight - 1) / blockHeight;
|
||||
return blocksPerRow * blocksPerColumn * SDL_GPUTextureFormatTexelBlockSize(format);
|
||||
}
|
||||
|
||||
// GraphicsDevice Limits
|
||||
|
||||
#define MAX_TEXTURE_SAMPLERS_PER_STAGE 16
|
||||
|
Reference in New Issue
Block a user