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https://github.com/libsdl-org/SDL.git
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evdev: correctly handle composite devices
These can be both mouse and keyboard and should be initialized and exposed to the application as both.
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@@ -933,14 +933,18 @@ static bool SDL_EVDEV_device_added(const char *dev_path, int udev_class)
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SDL_free(item);
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return false;
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}
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} else if (udev_class & SDL_UDEV_DEVICE_MOUSE) {
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}
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if (udev_class & SDL_UDEV_DEVICE_MOUSE) {
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if (!SDL_EVDEV_init_mouse(item, udev_class)) {
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close(item->fd);
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SDL_free(item->path);
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SDL_free(item);
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return false;
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}
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} else if (udev_class & SDL_UDEV_DEVICE_KEYBOARD) {
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}
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if (udev_class & SDL_UDEV_DEVICE_KEYBOARD) {
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if (!SDL_EVDEV_init_keyboard(item, udev_class)) {
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close(item->fd);
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SDL_free(item->path);
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@@ -981,11 +985,14 @@ static bool SDL_EVDEV_device_removed(const char *dev_path)
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if (item == _this->last) {
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_this->last = prev;
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}
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if (item->is_touchscreen) {
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SDL_EVDEV_destroy_touchscreen(item);
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} else if (item->udev_class & SDL_UDEV_DEVICE_MOUSE) {
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}
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if (item->udev_class & SDL_UDEV_DEVICE_MOUSE) {
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SDL_EVDEV_destroy_mouse(item);
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} else if (item->udev_class & SDL_UDEV_DEVICE_KEYBOARD) {
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}
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if (item->udev_class & SDL_UDEV_DEVICE_KEYBOARD) {
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SDL_EVDEV_destroy_keyboard(item);
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}
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close(item->fd);
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