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Added support for the scRGB colorspace on D3D11 and D3D12
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@@ -965,6 +965,10 @@ SDL3_0.0.0 {
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SDL_GetTextureAlphaModFloat;
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SDL_SetRenderDrawColorFloat;
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SDL_GetRenderDrawColorFloat;
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SDL_ConvertPixelsAndColorspace;
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SDL_SetSurfaceColorspace;
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SDL_GetSurfaceColorspace;
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SDL_ConvertSurfaceFormatAndColorspace;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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