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Added support for the scRGB colorspace on D3D11 and D3D12
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@@ -990,3 +990,7 @@
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#define SDL_GetTextureAlphaModFloat SDL_GetTextureAlphaModFloat_REAL
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#define SDL_SetRenderDrawColorFloat SDL_SetRenderDrawColorFloat_REAL
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#define SDL_GetRenderDrawColorFloat SDL_GetRenderDrawColorFloat_REAL
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#define SDL_ConvertPixelsAndColorspace SDL_ConvertPixelsAndColorspace_REAL
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#define SDL_SetSurfaceColorspace SDL_SetSurfaceColorspace_REAL
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#define SDL_GetSurfaceColorspace SDL_GetSurfaceColorspace_REAL
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#define SDL_ConvertSurfaceFormatAndColorspace SDL_ConvertSurfaceFormatAndColorspace_REAL
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