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Added support for the scRGB colorspace on D3D11 and D3D12
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@@ -886,7 +886,7 @@ static int GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, S
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verts->position.y = xy_[1] * scale_y;
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if (colorswap) {
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Uint8 r = col_.r;
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float r = col_.r;
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col_.r = col_.b;
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col_.b = r;
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}
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@@ -2049,6 +2049,15 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
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if (!renderer) {
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goto error;
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}
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renderer->magic = &SDL_renderer_magic;
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SDL_SetupRendererColorspace(renderer, create_props);
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if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) {
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SDL_SetError("Unsupported output colorspace");
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SDL_free(renderer);
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goto error;
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}
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data = (GLES2_RenderData *)SDL_calloc(1, sizeof(GLES2_RenderData));
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if (!data) {
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@@ -2207,10 +2216,13 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
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error:
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if (changed_window) {
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/* Uh oh, better try to put it back... */
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char *error = SDL_strdup(SDL_GetError());
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
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SDL_RecreateWindow(window, window_flags);
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SDL_SetError("%s", error);
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SDL_free(error);
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}
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return NULL;
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}
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