Use SDL_bool where appropriate in SDL events

This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
This commit is contained in:
Sam Lantinga
2024-09-09 09:18:02 -07:00
parent 7d1bbae6b2
commit 6fc6e3dc7e
89 changed files with 935 additions and 956 deletions

View File

@@ -2474,7 +2474,7 @@ void SDL_UpdateAudio(void)
SDL_zero(event);
event.type = i->type;
event.adevice.which = (Uint32) i->devid;
event.adevice.recording = (i->devid & (1<<0)) ? 0 : 1; // bit #0 of devid is set for playback devices and unset for recording.
event.adevice.recording = ((i->devid & (1<<0)) != 0); // bit #0 of devid is set for playback devices and unset for recording.
SDL_PushEvent(&event);
}
SDL_free(i);