Use SDL_bool where appropriate in SDL events

This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
This commit is contained in:
Sam Lantinga
2024-09-09 09:18:02 -07:00
parent 7d1bbae6b2
commit 6fc6e3dc7e
89 changed files with 935 additions and 956 deletions

View File

@@ -347,11 +347,7 @@ void SDL_EVDEV_Poll(void)
case EV_KEY:
if (event->code >= BTN_MOUSE && event->code < BTN_MOUSE + SDL_arraysize(EVDEV_MouseButtons)) {
mouse_button = event->code - BTN_MOUSE;
if (event->value == 0) {
SDL_SendMouseButton(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]);
} else if (event->value == 1) {
SDL_SendMouseButton(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]);
}
SDL_SendMouseButton(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, EVDEV_MouseButtons[mouse_button], (event->value != 0));
break;
}
@@ -373,9 +369,9 @@ void SDL_EVDEV_Poll(void)
// Probably keyboard
scancode = SDL_EVDEV_translate_keycode(event->code);
if (event->value == 0) {
SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, SDL_RELEASED);
SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, false);
} else if (event->value == 1 || event->value == 2 /* key repeated */) {
SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, SDL_PRESSED);
SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, true);
}
SDL_EVDEV_kbd_keycode(_this->kbd, event->code, event->value);
break;

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@@ -379,11 +379,11 @@ void SDL_Fcitx_Reset(void)
FcitxClientICCallMethod(&fcitx_client, "Reset");
}
bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down)
{
Uint32 mod_state = Fcitx_ModState();
Uint32 handled = false;
Uint32 is_release = (state == SDL_RELEASED);
Uint32 is_release = !down;
Uint32 event_time = 0;
if (!fcitx_client.ic_path) {

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@@ -28,7 +28,7 @@ extern bool SDL_Fcitx_Init(void);
extern void SDL_Fcitx_Quit(void);
extern void SDL_Fcitx_SetFocus(bool focused);
extern void SDL_Fcitx_Reset(void);
extern bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
extern bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down);
extern void SDL_Fcitx_UpdateTextInputArea(SDL_Window *window);
extern void SDL_Fcitx_PumpEvents(void);

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@@ -660,7 +660,7 @@ void SDL_IBus_Reset(void)
IBus_SimpleMessage("Reset");
}
bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down)
{
Uint32 result = 0;
SDL_DBusContext *dbus = SDL_DBus_GetContext();
@@ -668,7 +668,7 @@ bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
if (IBus_CheckConnection(dbus)) {
Uint32 mods = IBus_ModState();
Uint32 ibus_keycode = keycode - 8;
if (state == SDL_RELEASED) {
if (!down) {
mods |= (1 << 30); // IBUS_RELEASE_MASK
}
if (!SDL_DBus_CallMethodOnConnection(ibus_conn, ibus_service, input_ctx_path, ibus_input_interface, "ProcessKeyEvent",

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@@ -40,7 +40,7 @@ extern void SDL_IBus_Reset(void);
/* Sends a keypress event to IBus, returns true if IBus used this event to
update its candidate list or change input methods. PumpEvents should be
called some time after this, to receive the TextInput / TextEditing event back. */
extern bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
extern bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down);
/* Update the position of IBus' candidate list. If rect is NULL then this will
just reposition it relative to the focused window's new position. */

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@@ -28,7 +28,7 @@ typedef bool (*SDL_IME_Init_t)(void);
typedef void (*SDL_IME_Quit_t)(void);
typedef void (*SDL_IME_SetFocus_t)(bool);
typedef void (*SDL_IME_Reset_t)(void);
typedef bool (*SDL_IME_ProcessKeyEvent_t)(Uint32, Uint32, Uint8 state);
typedef bool (*SDL_IME_ProcessKeyEvent_t)(Uint32, Uint32, bool down);
typedef void (*SDL_IME_UpdateTextInputArea_t)(SDL_Window *window);
typedef void (*SDL_IME_PumpEvents_t)(void);
@@ -126,10 +126,10 @@ void SDL_IME_Reset(void)
}
}
bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down)
{
if (SDL_IME_ProcessKeyEvent_Real) {
return SDL_IME_ProcessKeyEvent_Real(keysym, keycode, state);
return SDL_IME_ProcessKeyEvent_Real(keysym, keycode, down);
}
return false;

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@@ -28,7 +28,7 @@ extern bool SDL_IME_Init(void);
extern void SDL_IME_Quit(void);
extern void SDL_IME_SetFocus(bool focused);
extern void SDL_IME_Reset(void);
extern bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
extern bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down);
extern void SDL_IME_UpdateTextInputArea(SDL_Window *window);
extern void SDL_IME_PumpEvents(void);