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Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary. Fixes https://github.com/libsdl-org/SDL/issues/10069
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@@ -347,11 +347,7 @@ void SDL_EVDEV_Poll(void)
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case EV_KEY:
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if (event->code >= BTN_MOUSE && event->code < BTN_MOUSE + SDL_arraysize(EVDEV_MouseButtons)) {
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mouse_button = event->code - BTN_MOUSE;
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if (event->value == 0) {
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SDL_SendMouseButton(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]);
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} else if (event->value == 1) {
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SDL_SendMouseButton(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]);
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}
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SDL_SendMouseButton(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, EVDEV_MouseButtons[mouse_button], (event->value != 0));
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break;
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}
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@@ -373,9 +369,9 @@ void SDL_EVDEV_Poll(void)
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// Probably keyboard
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scancode = SDL_EVDEV_translate_keycode(event->code);
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if (event->value == 0) {
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SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, SDL_RELEASED);
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SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, false);
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} else if (event->value == 1 || event->value == 2 /* key repeated */) {
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SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, SDL_PRESSED);
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SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, true);
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}
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SDL_EVDEV_kbd_keycode(_this->kbd, event->code, event->value);
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break;
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