Use SDL_bool where appropriate in SDL events

This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
This commit is contained in:
Sam Lantinga
2024-09-09 09:18:02 -07:00
parent 7d1bbae6b2
commit 6fc6e3dc7e
89 changed files with 935 additions and 956 deletions

View File

@@ -347,11 +347,7 @@ void SDL_EVDEV_Poll(void)
case EV_KEY:
if (event->code >= BTN_MOUSE && event->code < BTN_MOUSE + SDL_arraysize(EVDEV_MouseButtons)) {
mouse_button = event->code - BTN_MOUSE;
if (event->value == 0) {
SDL_SendMouseButton(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]);
} else if (event->value == 1) {
SDL_SendMouseButton(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]);
}
SDL_SendMouseButton(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, EVDEV_MouseButtons[mouse_button], (event->value != 0));
break;
}
@@ -373,9 +369,9 @@ void SDL_EVDEV_Poll(void)
// Probably keyboard
scancode = SDL_EVDEV_translate_keycode(event->code);
if (event->value == 0) {
SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, SDL_RELEASED);
SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, false);
} else if (event->value == 1 || event->value == 2 /* key repeated */) {
SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, SDL_PRESSED);
SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, true);
}
SDL_EVDEV_kbd_keycode(_this->kbd, event->code, event->value);
break;