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https://github.com/libsdl-org/SDL.git
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Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary. Fixes https://github.com/libsdl-org/SDL/issues/10069
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@@ -203,9 +203,9 @@ bool Android_OnPadDown(int device_id, int keycode)
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SDL_LockJoysticks();
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item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_SendJoystickButton(timestamp, item->joystick, button, SDL_PRESSED);
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SDL_SendJoystickButton(timestamp, item->joystick, button, true);
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} else {
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SDL_SendKeyboardKey(timestamp, SDL_GLOBAL_KEYBOARD_ID, keycode, button_to_scancode(button), SDL_PRESSED);
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SDL_SendKeyboardKey(timestamp, SDL_GLOBAL_KEYBOARD_ID, keycode, button_to_scancode(button), true);
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}
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SDL_UnlockJoysticks();
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return true;
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@@ -223,9 +223,9 @@ bool Android_OnPadUp(int device_id, int keycode)
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SDL_LockJoysticks();
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item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_SendJoystickButton(timestamp, item->joystick, button, SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, item->joystick, button, false);
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} else {
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SDL_SendKeyboardKey(timestamp, SDL_GLOBAL_KEYBOARD_ID, keycode, button_to_scancode(button), SDL_RELEASED);
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SDL_SendKeyboardKey(timestamp, SDL_GLOBAL_KEYBOARD_ID, keycode, button_to_scancode(button), false);
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}
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SDL_UnlockJoysticks();
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return true;
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@@ -280,16 +280,20 @@ bool Android_OnHat(int device_id, int hat_id, int x, int y)
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dpad_delta = (dpad_state ^ item->dpad_state);
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if (dpad_delta) {
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if (dpad_delta & DPAD_UP_MASK) {
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SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED);
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bool down = ((dpad_state & DPAD_UP_MASK) != 0);
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SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, down);
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}
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if (dpad_delta & DPAD_DOWN_MASK) {
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SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED);
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bool down = ((dpad_state & DPAD_DOWN_MASK) != 0);
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SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, down);
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}
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if (dpad_delta & DPAD_LEFT_MASK) {
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SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
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bool down = ((dpad_state & DPAD_LEFT_MASK) != 0);
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SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, down);
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}
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if (dpad_delta & DPAD_RIGHT_MASK) {
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SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
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bool down = ((dpad_state & DPAD_RIGHT_MASK) != 0);
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SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, down);
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}
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item->dpad_state = dpad_state;
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}
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