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@@ -20,9 +20,9 @@
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*/
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#include "SDL_internal.h"
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#ifdef SDL_AUDIO_DRIVER_OSS
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// !!! FIXME: clean out perror and fprintf calls in here.
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/* Allow access to a raw mixing buffer */
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#ifdef SDL_AUDIO_DRIVER_OSS
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#include <stdio.h> /* For perror() */
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#include <string.h> /* For strerror() */
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@@ -38,82 +38,69 @@
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#include "../SDL_audio_c.h"
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#include "../SDL_audiodev_c.h"
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#include "../../SDL_utils_c.h"
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#include "SDL_dspaudio.h"
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static void DSP_DetectDevices(void)
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static void DSP_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
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{
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SDL_EnumUnixAudioDevices(0, NULL);
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SDL_EnumUnixAudioDevices(SDL_FALSE, NULL);
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}
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static void DSP_CloseDevice(SDL_AudioDevice *_this)
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static void DSP_CloseDevice(SDL_AudioDevice *device)
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{
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if (_this->hidden->audio_fd >= 0) {
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close(_this->hidden->audio_fd);
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}
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SDL_free(_this->hidden->mixbuf);
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SDL_free(_this->hidden);
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}
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static int DSP_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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{
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SDL_bool iscapture = _this->iscapture;
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const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
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int format = 0;
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int value;
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int frag_spec;
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SDL_AudioFormat test_format;
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const SDL_AudioFormat *closefmts;
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/* We don't care what the devname is...we'll try to open anything. */
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/* ...but default to first name in the list... */
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if (devname == NULL) {
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devname = SDL_GetAudioDeviceName(0, iscapture);
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if (devname == NULL) {
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return SDL_SetError("No such audio device");
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if (device->hidden) {
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if (device->hidden->audio_fd >= 0) {
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close(device->hidden->audio_fd);
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}
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SDL_free(device->hidden->mixbuf);
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SDL_free(device->hidden);
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}
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}
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static int DSP_OpenDevice(SDL_AudioDevice *device)
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{
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// Make sure fragment size stays a power of 2, or OSS fails.
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// (I don't know which of these are actually legal values, though...)
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if (device->spec.channels > 8) {
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device->spec.channels = 8;
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} else if (device->spec.channels > 4) {
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device->spec.channels = 4;
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} else if (device->spec.channels > 2) {
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device->spec.channels = 2;
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}
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/* Make sure fragment size stays a power of 2, or OSS fails. */
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/* I don't know which of these are actually legal values, though... */
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if (_this->spec.channels > 8) {
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_this->spec.channels = 8;
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} else if (_this->spec.channels > 4) {
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_this->spec.channels = 4;
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} else if (_this->spec.channels > 2) {
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_this->spec.channels = 2;
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}
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/* Initialize all variables that we clean on shutdown */
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_this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc(sizeof(*_this->hidden));
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if (_this->hidden == NULL) {
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// Initialize all variables that we clean on shutdown
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device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden));
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if (device->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_zerop(_this->hidden);
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/* Open the audio device */
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_this->hidden->audio_fd = open(devname, flags | O_CLOEXEC, 0);
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if (_this->hidden->audio_fd < 0) {
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return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
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// Open the audio device; we hardcode the device path in `device->name` for lack of better info, so use that.
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const int flags = ((device->iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
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device->hidden->audio_fd = open(device->name, flags | O_CLOEXEC, 0);
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if (device->hidden->audio_fd < 0) {
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return SDL_SetError("Couldn't open %s: %s", device->name, strerror(errno));
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}
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/* Make the file descriptor use blocking i/o with fcntl() */
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// Make the file descriptor use blocking i/o with fcntl()
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{
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long ctlflags;
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ctlflags = fcntl(_this->hidden->audio_fd, F_GETFL);
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ctlflags &= ~O_NONBLOCK;
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if (fcntl(_this->hidden->audio_fd, F_SETFL, ctlflags) < 0) {
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const long ctlflags = fcntl(device->hidden->audio_fd, F_GETFL) & ~O_NONBLOCK;
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if (fcntl(device->hidden->audio_fd, F_SETFL, ctlflags) < 0) {
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return SDL_SetError("Couldn't set audio blocking mode");
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}
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}
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/* Get a list of supported hardware formats */
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if (ioctl(_this->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
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// Get a list of supported hardware formats
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int value;
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if (ioctl(device->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
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perror("SNDCTL_DSP_GETFMTS");
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return SDL_SetError("Couldn't get audio format list");
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}
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/* Try for a closest match on audio format */
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closefmts = SDL_ClosestAudioFormats(_this->spec.format);
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int format = 0;
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SDL_AudioFormat test_format;
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const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format);
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while ((test_format = *(closefmts++)) != 0) {
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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@@ -134,17 +121,7 @@ static int DSP_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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format = AFMT_S16_BE;
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}
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break;
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#if 0
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/*
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* These formats are not used by any real life systems so they are not
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* needed here.
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*/
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case SDL_AUDIO_S8:
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if (value & AFMT_S8) {
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format = AFMT_S8;
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}
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break;
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#endif
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default:
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continue;
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}
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@@ -153,40 +130,43 @@ static int DSP_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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if (format == 0) {
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return SDL_SetError("Couldn't find any hardware audio formats");
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}
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_this->spec.format = test_format;
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device->spec.format = test_format;
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/* Set the audio format */
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// Set the audio format
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value = format;
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if ((ioctl(_this->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
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if ((ioctl(device->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
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(value != format)) {
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perror("SNDCTL_DSP_SETFMT");
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return SDL_SetError("Couldn't set audio format");
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}
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/* Set the number of channels of output */
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value = _this->spec.channels;
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if (ioctl(_this->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) {
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// Set the number of channels of output
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value = device->spec.channels;
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if (ioctl(device->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) {
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perror("SNDCTL_DSP_CHANNELS");
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return SDL_SetError("Cannot set the number of channels");
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}
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_this->spec.channels = value;
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device->spec.channels = value;
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/* Set the DSP frequency */
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value = _this->spec.freq;
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if (ioctl(_this->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
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// Set the DSP frequency
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value = device->spec.freq;
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if (ioctl(device->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
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perror("SNDCTL_DSP_SPEED");
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return SDL_SetError("Couldn't set audio frequency");
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}
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_this->spec.freq = value;
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device->spec.freq = value;
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(&_this->spec);
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SDL_UpdatedAudioDeviceFormat(device);
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/* Determine the power of two of the fragment size */
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for (frag_spec = 0; (0x01U << frag_spec) < _this->spec.size; ++frag_spec) {
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}
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if ((0x01U << frag_spec) != _this->spec.size) {
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return SDL_SetError("Fragment size must be a power of two");
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/* Determine the power of two of the fragment size
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Since apps don't control this in SDL3, and this driver only accepts 8, 16
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bit formats and 1, 2, 4, 8 channels, this should always be a power of 2 already. */
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SDL_assert(SDL_powerof2(device->buffer_size) == device->buffer_size);
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int frag_spec = 0;
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while ((0x01U << frag_spec) < device->buffer_size) {
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frag_spec++;
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}
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frag_spec |= 0x00020000; /* two fragments, for low latency */
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@@ -195,13 +175,13 @@ static int DSP_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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fprintf(stderr, "Requesting %d fragments of size %d\n",
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(frag_spec >> 16), 1 << (frag_spec & 0xFFFF));
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#endif
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if (ioctl(_this->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) {
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if (ioctl(device->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) {
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perror("SNDCTL_DSP_SETFRAGMENT");
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}
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#ifdef DEBUG_AUDIO
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{
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audio_buf_info info;
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ioctl(_this->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info);
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ioctl(device->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info);
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fprintf(stderr, "fragments = %d\n", info.fragments);
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fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
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fprintf(stderr, "fragsize = %d\n", info.fragsize);
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@@ -210,44 +190,64 @@ static int DSP_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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#endif
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/* Allocate mixing buffer */
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if (!iscapture) {
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_this->hidden->mixlen = _this->spec.size;
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_this->hidden->mixbuf = (Uint8 *)SDL_malloc(_this->hidden->mixlen);
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if (_this->hidden->mixbuf == NULL) {
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if (!device->iscapture) {
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device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size);
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if (device->hidden->mixbuf == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(_this->hidden->mixbuf, _this->spec.silence, _this->spec.size);
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SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size);
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}
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/* We're ready to rock and roll. :-) */
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return 0;
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return 0; // We're ready to rock and roll. :-)
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}
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static void DSP_PlayDevice(SDL_AudioDevice *_this)
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static void DSP_WaitDevice(SDL_AudioDevice *device)
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{
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struct SDL_PrivateAudioData *h = _this->hidden;
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if (write(h->audio_fd, h->mixbuf, h->mixlen) == -1) {
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const unsigned long ioctlreq = device->iscapture ? SNDCTL_DSP_GETISPACE : SNDCTL_DSP_GETOSPACE;
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struct SDL_PrivateAudioData *h = device->hidden;
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while (!SDL_AtomicGet(&device->shutdown)) {
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audio_buf_info info;
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const int rc = ioctl(h->audio_fd, ioctlreq, &info);
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if ((rc < 0) && (errno != EAGAIN)) { // Hmm, not much we can do - abort
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fprintf(stderr, "dsp WaitDevice ioctl failed (unrecoverable): %s\n", strerror(errno));
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SDL_AudioDeviceDisconnected(device);
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return;
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} else if (info.bytes < device->buffer_size) {
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//SDL_Log("DSP NEED=%d HAVE=%d", (int) device->buffer_size, (int) info.bytes);
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SDL_Delay(10);
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} else {
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//SDL_Log("DSP NEED=%d HAVE=%d", (int) device->buffer_size, (int) info.bytes);
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break; /* ready to go! */
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}
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}
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}
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static void DSP_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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struct SDL_PrivateAudioData *h = device->hidden;
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if (write(h->audio_fd, buffer, buflen) == -1) {
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perror("Audio write");
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SDL_OpenedAudioDeviceDisconnected(_this);
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SDL_AudioDeviceDisconnected(device);
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", h->mixlen);
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#endif
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}
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static Uint8 *DSP_GetDeviceBuf(SDL_AudioDevice *_this)
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static Uint8 *DSP_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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return _this->hidden->mixbuf;
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return device->hidden->mixbuf;
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}
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static int DSP_CaptureFromDevice(SDL_AudioDevice *_this, void *buffer, int buflen)
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static int DSP_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
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{
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return (int)read(_this->hidden->audio_fd, buffer, buflen);
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return (int)read(device->hidden->audio_fd, buffer, buflen);
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}
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static void DSP_FlushCapture(SDL_AudioDevice *_this)
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static void DSP_FlushCapture(SDL_AudioDevice *device)
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{
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struct SDL_PrivateAudioData *h = _this->hidden;
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struct SDL_PrivateAudioData *h = device->hidden;
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audio_buf_info info;
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if (ioctl(h->audio_fd, SNDCTL_DSP_GETISPACE, &info) == 0) {
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while (info.bytes > 0) {
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@@ -263,17 +263,17 @@ static void DSP_FlushCapture(SDL_AudioDevice *_this)
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}
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static SDL_bool InitTimeDevicesExist = SDL_FALSE;
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static int look_for_devices_test(int fd)
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static SDL_bool look_for_devices_test(int fd)
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{
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InitTimeDevicesExist = SDL_TRUE; /* note that _something_ exists. */
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/* Don't add to the device list, we're just seeing if any devices exist. */
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return 0;
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return SDL_FALSE;
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}
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static SDL_bool DSP_Init(SDL_AudioDriverImpl *impl)
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{
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InitTimeDevicesExist = SDL_FALSE;
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SDL_EnumUnixAudioDevices(0, look_for_devices_test);
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SDL_EnumUnixAudioDevices(SDL_FALSE, look_for_devices_test);
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if (!InitTimeDevicesExist) {
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SDL_SetError("dsp: No such audio device");
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return SDL_FALSE; /* maybe try a different backend. */
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@@ -282,9 +282,11 @@ static SDL_bool DSP_Init(SDL_AudioDriverImpl *impl)
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/* Set the function pointers */
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impl->DetectDevices = DSP_DetectDevices;
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impl->OpenDevice = DSP_OpenDevice;
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impl->WaitDevice = DSP_WaitDevice;
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impl->PlayDevice = DSP_PlayDevice;
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impl->GetDeviceBuf = DSP_GetDeviceBuf;
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impl->CloseDevice = DSP_CloseDevice;
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impl->WaitCaptureDevice = DSP_WaitDevice;
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impl->CaptureFromDevice = DSP_CaptureFromDevice;
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impl->FlushCapture = DSP_FlushCapture;
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@@ -295,7 +297,7 @@ static SDL_bool DSP_Init(SDL_AudioDriverImpl *impl)
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}
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AudioBootStrap DSP_bootstrap = {
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"dsp", "OSS /dev/dsp standard audio", DSP_Init, SDL_FALSE
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"dsp", "Open Sound System (/dev/dsp)", DSP_Init, SDL_FALSE
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};
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#endif /* SDL_AUDIO_DRIVER_OSS */
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