From 703aefbce0c8c102c514fc2c526ca6f9f3e71513 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 20 Sep 2023 14:08:32 -0400 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_audio.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index 7b76a85de1..ac1540bc06 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -862,14 +862,14 @@ extern DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *stream) /** * Get the number of sample frames currently queued. * - * Since audio streams can change their input format at any time, even if there - * is still data queued in a different format, this reports the queued _sample - * frames_, so if you queue two stereo samples in float32 format and then - * queue five mono samples in Sint16 format, this will return 6. + * Since audio streams can change their input format at any time, even if + * there is still data queued in a different format, this reports the queued + * _sample frames_, so if you queue two stereo samples in float32 format and + * then queue five mono samples in Sint16 format, this will return 6. * - * Queued data is not converted until it is consumed by SDL_GetAudioStreamData, - * so this value should be representative of the exact data that was put into - * the stream. + * Queued data is not converted until it is consumed by + * SDL_GetAudioStreamData, so this value should be representative of the exact + * data that was put into the stream. * * If the stream has so much data that it would overflow an int, the return * value is clamped to a maximum value, but no queued data is lost; if there