WinRT: fixed bug whereby SDL would override an app's default orientation

WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).

Thanks to Eric Wing for the heads up on this!
This commit is contained in:
David Ludwig
2014-12-03 10:55:23 -05:00
commit 70438be272
1615 changed files with 469282 additions and 0 deletions

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premake/projects/loopwave.lua Executable file
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-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
--
-- This software is provided 'as-is', without any express or implied
-- warranty. In no event will the authors be held liable for any damages
-- arising from the use of this software.
--
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it
-- freely.
--
-- Meta-build system using premake created and maintained by
-- Benjamin Henning <b.henning@digipen.edu>
--[[
loopwave.lua
This file defines the loopwave test application. This project will not build
on iOS or Cygwin. It depends on the SDL2 and SDL2main projects.
]]
SDL_project "loopwave"
SDL_kind "ConsoleApp"
SDL_notos "ios|cygwin"
SDL_language "C"
SDL_sourcedir "../test"
SDL_projectLocation "tests"
-- a list of items to copy from the sourcedir to the destination
SDL_copy { "sample.wav" }
SDL_projectDependencies { "SDL2main", "SDL2" }
SDL_files { "/loopwave.*" }