diff --git a/VisualC-GDK/SDL/SDL.vcxproj b/VisualC-GDK/SDL/SDL.vcxproj
index cfd8970c0d..bfc48f03e4 100644
--- a/VisualC-GDK/SDL/SDL.vcxproj
+++ b/VisualC-GDK/SDL/SDL.vcxproj
@@ -800,7 +800,6 @@
-
diff --git a/VisualC-GDK/SDL/SDL.vcxproj.filters b/VisualC-GDK/SDL/SDL.vcxproj.filters
index 63bcf4bf40..ac16b9156f 100644
--- a/VisualC-GDK/SDL/SDL.vcxproj.filters
+++ b/VisualC-GDK/SDL/SDL.vcxproj.filters
@@ -118,7 +118,6 @@
-
diff --git a/VisualC/SDL/SDL.vcxproj b/VisualC/SDL/SDL.vcxproj
index 62209777c3..c93558c6c4 100644
--- a/VisualC/SDL/SDL.vcxproj
+++ b/VisualC/SDL/SDL.vcxproj
@@ -667,7 +667,6 @@
-
diff --git a/VisualC/SDL/SDL.vcxproj.filters b/VisualC/SDL/SDL.vcxproj.filters
index 9d525279ff..3497dcfc05 100644
--- a/VisualC/SDL/SDL.vcxproj.filters
+++ b/VisualC/SDL/SDL.vcxproj.filters
@@ -1536,7 +1536,6 @@
sensor\windows
-
render
diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj
index eec0c6017e..f7fc845fe0 100644
--- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj
+++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj
@@ -299,7 +299,6 @@
A7D8BA2523E2514400DCD162 /* SDL_drawpoint.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A8FC23E2514000DCD162 /* SDL_drawpoint.c */; };
A7D8BA2B23E2514400DCD162 /* SDL_blendfillrect.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A8FD23E2514000DCD162 /* SDL_blendfillrect.c */; };
A7D8BA3123E2514400DCD162 /* SDL_rotate.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A8FE23E2514000DCD162 /* SDL_rotate.h */; };
- A7D8BA3723E2514400DCD162 /* SDL_d3dmath.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */; };
A7D8BA4923E2514400DCD162 /* SDL_render_gles2.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A90423E2514000DCD162 /* SDL_render_gles2.c */; };
A7D8BA4F23E2514400DCD162 /* SDL_shaders_gles2.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A90523E2514000DCD162 /* SDL_shaders_gles2.h */; };
A7D8BA5523E2514400DCD162 /* SDL_gles2funcs.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A90623E2514000DCD162 /* SDL_gles2funcs.h */; };
@@ -889,7 +888,6 @@
A7D8A8FC23E2514000DCD162 /* SDL_drawpoint.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_drawpoint.c; sourceTree = ""; };
A7D8A8FD23E2514000DCD162 /* SDL_blendfillrect.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_blendfillrect.c; sourceTree = ""; };
A7D8A8FE23E2514000DCD162 /* SDL_rotate.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_rotate.h; sourceTree = ""; };
- A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_d3dmath.c; sourceTree = ""; };
A7D8A90423E2514000DCD162 /* SDL_render_gles2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_render_gles2.c; sourceTree = ""; };
A7D8A90523E2514000DCD162 /* SDL_shaders_gles2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_shaders_gles2.h; sourceTree = ""; };
A7D8A90623E2514000DCD162 /* SDL_gles2funcs.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gles2funcs.h; sourceTree = ""; };
@@ -2182,7 +2180,6 @@
A7D8A90C23E2514000DCD162 /* opengl */,
A7D8A90323E2514000DCD162 /* opengles2 */,
A7D8A8EF23E2514000DCD162 /* software */,
- A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */,
A7D8A8DC23E2514000DCD162 /* SDL_d3dmath.h */,
A7D8A8DB23E2514000DCD162 /* SDL_render.c */,
E4F7981D2AD8D86A00669F54 /* SDL_render_unsupported.c */,
@@ -2954,7 +2951,6 @@
A7D8BBE723E2574800DCD162 /* SDL_uikitviewcontroller.m in Sources */,
A7D8ADF223E2514100DCD162 /* SDL_blit_A.c in Sources */,
A7D8BBDD23E2574800DCD162 /* SDL_uikitmodes.m in Sources */,
- A7D8BA3723E2514400DCD162 /* SDL_d3dmath.c in Sources */,
F3A9AE9C2C8A13C100AAC390 /* SDL_pipeline_gpu.c in Sources */,
89E580232D03606400DAF6D3 /* SDL_hidapihaptic.c in Sources */,
89E580242D03606400DAF6D3 /* SDL_hidapihaptic_lg4ff.c in Sources */,
diff --git a/src/render/SDL_d3dmath.c b/src/render/SDL_d3dmath.c
deleted file mode 100644
index 6a1ab59a87..0000000000
--- a/src/render/SDL_d3dmath.c
+++ /dev/null
@@ -1,135 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "SDL_internal.h"
-
-#if defined(SDL_VIDEO_RENDER_D3D) || \
- defined(SDL_VIDEO_RENDER_D3D11) || \
- defined(SDL_VIDEO_RENDER_D3D12) || \
- defined(SDL_VIDEO_RENDER_VULKAN)
-
-#include "SDL_d3dmath.h"
-
-// Direct3D matrix math functions
-
-Float4X4 MatrixIdentity(void)
-{
- Float4X4 m;
- SDL_zero(m);
- m.v._11 = 1.0f;
- m.v._22 = 1.0f;
- m.v._33 = 1.0f;
- m.v._44 = 1.0f;
- return m;
-}
-
-Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2)
-{
- Float4X4 m;
- m.v._11 = M1.v._11 * M2.v._11 + M1.v._12 * M2.v._21 + M1.v._13 * M2.v._31 + M1.v._14 * M2.v._41;
- m.v._12 = M1.v._11 * M2.v._12 + M1.v._12 * M2.v._22 + M1.v._13 * M2.v._32 + M1.v._14 * M2.v._42;
- m.v._13 = M1.v._11 * M2.v._13 + M1.v._12 * M2.v._23 + M1.v._13 * M2.v._33 + M1.v._14 * M2.v._43;
- m.v._14 = M1.v._11 * M2.v._14 + M1.v._12 * M2.v._24 + M1.v._13 * M2.v._34 + M1.v._14 * M2.v._44;
- m.v._21 = M1.v._21 * M2.v._11 + M1.v._22 * M2.v._21 + M1.v._23 * M2.v._31 + M1.v._24 * M2.v._41;
- m.v._22 = M1.v._21 * M2.v._12 + M1.v._22 * M2.v._22 + M1.v._23 * M2.v._32 + M1.v._24 * M2.v._42;
- m.v._23 = M1.v._21 * M2.v._13 + M1.v._22 * M2.v._23 + M1.v._23 * M2.v._33 + M1.v._24 * M2.v._43;
- m.v._24 = M1.v._21 * M2.v._14 + M1.v._22 * M2.v._24 + M1.v._23 * M2.v._34 + M1.v._24 * M2.v._44;
- m.v._31 = M1.v._31 * M2.v._11 + M1.v._32 * M2.v._21 + M1.v._33 * M2.v._31 + M1.v._34 * M2.v._41;
- m.v._32 = M1.v._31 * M2.v._12 + M1.v._32 * M2.v._22 + M1.v._33 * M2.v._32 + M1.v._34 * M2.v._42;
- m.v._33 = M1.v._31 * M2.v._13 + M1.v._32 * M2.v._23 + M1.v._33 * M2.v._33 + M1.v._34 * M2.v._43;
- m.v._34 = M1.v._31 * M2.v._14 + M1.v._32 * M2.v._24 + M1.v._33 * M2.v._34 + M1.v._34 * M2.v._44;
- m.v._41 = M1.v._41 * M2.v._11 + M1.v._42 * M2.v._21 + M1.v._43 * M2.v._31 + M1.v._44 * M2.v._41;
- m.v._42 = M1.v._41 * M2.v._12 + M1.v._42 * M2.v._22 + M1.v._43 * M2.v._32 + M1.v._44 * M2.v._42;
- m.v._43 = M1.v._41 * M2.v._13 + M1.v._42 * M2.v._23 + M1.v._43 * M2.v._33 + M1.v._44 * M2.v._43;
- m.v._44 = M1.v._41 * M2.v._14 + M1.v._42 * M2.v._24 + M1.v._43 * M2.v._34 + M1.v._44 * M2.v._44;
- return m;
-}
-
-Float4X4 MatrixScaling(float x, float y, float z)
-{
- Float4X4 m;
- SDL_zero(m);
- m.v._11 = x;
- m.v._22 = y;
- m.v._33 = z;
- m.v._44 = 1.0f;
- return m;
-}
-
-Float4X4 MatrixTranslation(float x, float y, float z)
-{
- Float4X4 m;
- SDL_zero(m);
- m.v._11 = 1.0f;
- m.v._22 = 1.0f;
- m.v._33 = 1.0f;
- m.v._44 = 1.0f;
- m.v._41 = x;
- m.v._42 = y;
- m.v._43 = z;
- return m;
-}
-
-Float4X4 MatrixRotationX(float r)
-{
- float sinR = SDL_sinf(r);
- float cosR = SDL_cosf(r);
- Float4X4 m;
- SDL_zero(m);
- m.v._11 = 1.0f;
- m.v._22 = cosR;
- m.v._23 = sinR;
- m.v._32 = -sinR;
- m.v._33 = cosR;
- m.v._44 = 1.0f;
- return m;
-}
-
-Float4X4 MatrixRotationY(float r)
-{
- float sinR = SDL_sinf(r);
- float cosR = SDL_cosf(r);
- Float4X4 m;
- SDL_zero(m);
- m.v._11 = cosR;
- m.v._13 = -sinR;
- m.v._22 = 1.0f;
- m.v._31 = sinR;
- m.v._33 = cosR;
- m.v._44 = 1.0f;
- return m;
-}
-
-Float4X4 MatrixRotationZ(float r)
-{
- float sinR = SDL_sinf(r);
- float cosR = SDL_cosf(r);
- Float4X4 m;
- SDL_zero(m);
- m.v._11 = cosR;
- m.v._12 = sinR;
- m.v._21 = -sinR;
- m.v._22 = cosR;
- m.v._33 = 1.0f;
- m.v._44 = 1.0f;
- return m;
-}
-
-#endif // SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12 || SDL_VIDEO_RENDER_VULKAN
diff --git a/src/render/SDL_d3dmath.h b/src/render/SDL_d3dmath.h
index 84cff9e8fa..7ac9aec4f2 100644
--- a/src/render/SDL_d3dmath.h
+++ b/src/render/SDL_d3dmath.h
@@ -69,13 +69,108 @@ typedef struct
};
} Float4X4;
-extern Float4X4 MatrixIdentity(void);
-extern Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2);
-extern Float4X4 MatrixScaling(float x, float y, float z);
-extern Float4X4 MatrixTranslation(float x, float y, float z);
-extern Float4X4 MatrixRotationX(float r);
-extern Float4X4 MatrixRotationY(float r);
-extern Float4X4 MatrixRotationZ(float r);
+static inline Float4X4 MatrixIdentity(void)
+{
+ Float4X4 m;
+ SDL_zero(m);
+ m.v._11 = 1.0f;
+ m.v._22 = 1.0f;
+ m.v._33 = 1.0f;
+ m.v._44 = 1.0f;
+ return m;
+}
+
+static inline Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2)
+{
+ Float4X4 m;
+ m.v._11 = M1.v._11 * M2.v._11 + M1.v._12 * M2.v._21 + M1.v._13 * M2.v._31 + M1.v._14 * M2.v._41;
+ m.v._12 = M1.v._11 * M2.v._12 + M1.v._12 * M2.v._22 + M1.v._13 * M2.v._32 + M1.v._14 * M2.v._42;
+ m.v._13 = M1.v._11 * M2.v._13 + M1.v._12 * M2.v._23 + M1.v._13 * M2.v._33 + M1.v._14 * M2.v._43;
+ m.v._14 = M1.v._11 * M2.v._14 + M1.v._12 * M2.v._24 + M1.v._13 * M2.v._34 + M1.v._14 * M2.v._44;
+ m.v._21 = M1.v._21 * M2.v._11 + M1.v._22 * M2.v._21 + M1.v._23 * M2.v._31 + M1.v._24 * M2.v._41;
+ m.v._22 = M1.v._21 * M2.v._12 + M1.v._22 * M2.v._22 + M1.v._23 * M2.v._32 + M1.v._24 * M2.v._42;
+ m.v._23 = M1.v._21 * M2.v._13 + M1.v._22 * M2.v._23 + M1.v._23 * M2.v._33 + M1.v._24 * M2.v._43;
+ m.v._24 = M1.v._21 * M2.v._14 + M1.v._22 * M2.v._24 + M1.v._23 * M2.v._34 + M1.v._24 * M2.v._44;
+ m.v._31 = M1.v._31 * M2.v._11 + M1.v._32 * M2.v._21 + M1.v._33 * M2.v._31 + M1.v._34 * M2.v._41;
+ m.v._32 = M1.v._31 * M2.v._12 + M1.v._32 * M2.v._22 + M1.v._33 * M2.v._32 + M1.v._34 * M2.v._42;
+ m.v._33 = M1.v._31 * M2.v._13 + M1.v._32 * M2.v._23 + M1.v._33 * M2.v._33 + M1.v._34 * M2.v._43;
+ m.v._34 = M1.v._31 * M2.v._14 + M1.v._32 * M2.v._24 + M1.v._33 * M2.v._34 + M1.v._34 * M2.v._44;
+ m.v._41 = M1.v._41 * M2.v._11 + M1.v._42 * M2.v._21 + M1.v._43 * M2.v._31 + M1.v._44 * M2.v._41;
+ m.v._42 = M1.v._41 * M2.v._12 + M1.v._42 * M2.v._22 + M1.v._43 * M2.v._32 + M1.v._44 * M2.v._42;
+ m.v._43 = M1.v._41 * M2.v._13 + M1.v._42 * M2.v._23 + M1.v._43 * M2.v._33 + M1.v._44 * M2.v._43;
+ m.v._44 = M1.v._41 * M2.v._14 + M1.v._42 * M2.v._24 + M1.v._43 * M2.v._34 + M1.v._44 * M2.v._44;
+ return m;
+}
+
+static inline Float4X4 MatrixScaling(float x, float y, float z)
+{
+ Float4X4 m;
+ SDL_zero(m);
+ m.v._11 = x;
+ m.v._22 = y;
+ m.v._33 = z;
+ m.v._44 = 1.0f;
+ return m;
+}
+
+static inline Float4X4 MatrixTranslation(float x, float y, float z)
+{
+ Float4X4 m;
+ SDL_zero(m);
+ m.v._11 = 1.0f;
+ m.v._22 = 1.0f;
+ m.v._33 = 1.0f;
+ m.v._44 = 1.0f;
+ m.v._41 = x;
+ m.v._42 = y;
+ m.v._43 = z;
+ return m;
+}
+
+static inline Float4X4 MatrixRotationX(float r)
+{
+ float sinR = SDL_sinf(r);
+ float cosR = SDL_cosf(r);
+ Float4X4 m;
+ SDL_zero(m);
+ m.v._11 = 1.0f;
+ m.v._22 = cosR;
+ m.v._23 = sinR;
+ m.v._32 = -sinR;
+ m.v._33 = cosR;
+ m.v._44 = 1.0f;
+ return m;
+}
+
+static inline Float4X4 MatrixRotationY(float r)
+{
+ float sinR = SDL_sinf(r);
+ float cosR = SDL_cosf(r);
+ Float4X4 m;
+ SDL_zero(m);
+ m.v._11 = cosR;
+ m.v._13 = -sinR;
+ m.v._22 = 1.0f;
+ m.v._31 = sinR;
+ m.v._33 = cosR;
+ m.v._44 = 1.0f;
+ return m;
+}
+
+static inline Float4X4 MatrixRotationZ(float r)
+{
+ float sinR = SDL_sinf(r);
+ float cosR = SDL_cosf(r);
+ Float4X4 m;
+ SDL_zero(m);
+ m.v._11 = cosR;
+ m.v._12 = sinR;
+ m.v._21 = -sinR;
+ m.v._22 = cosR;
+ m.v._33 = 1.0f;
+ m.v._44 = 1.0f;
+ return m;
+}
// Ends C function definitions when using C++
#ifdef __cplusplus