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https://github.com/libsdl-org/SDL.git
synced 2025-10-14 05:46:00 +00:00
video: Change SDL_GLattr to SDL_GLAttr.
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@@ -225,7 +225,7 @@ SDL_DYNAPI_PROC(void,SDL_GDKSuspendGPU,(SDL_GPUDevice *a),(a),)
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SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_ExtensionSupported,(const char *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_GetAttribute,(SDL_GLattr a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_GetAttribute,(SDL_GLAttr a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return)
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SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_GL_GetProcAddress,(const char *a),(a),return)
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@@ -233,7 +233,7 @@ SDL_DYNAPI_PROC(bool,SDL_GL_GetSwapInterval,(int *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_LoadLibrary,(const char *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)
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SDL_DYNAPI_PROC(bool,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_SetAttribute,(SDL_GLAttr a, int b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_SetSwapInterval,(int a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)
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@@ -117,7 +117,7 @@ typedef enum SDL_EGL_ExtensionType
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extern bool SDL_EGL_HasExtension(SDL_VideoDevice *_this, SDL_EGL_ExtensionType type, const char *ext);
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extern bool SDL_EGL_GetAttribute(SDL_VideoDevice *_this, SDL_GLattr attrib, int *value);
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extern bool SDL_EGL_GetAttribute(SDL_VideoDevice *_this, SDL_GLAttr attrib, int *value);
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/* SDL_EGL_LoadLibrary can get a display for a specific platform (EGL_PLATFORM_*)
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* or, if 0 is passed, let the implementation decide.
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*/
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@@ -4543,7 +4543,7 @@ void SDL_GL_ResetAttributes(void)
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_this->gl_config.egl_platform = 0;
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}
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bool SDL_GL_SetAttribute(SDL_GLattr attr, int value)
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bool SDL_GL_SetAttribute(SDL_GLAttr attr, int value)
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{
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#if defined(SDL_VIDEO_OPENGL) || defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
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bool result;
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@@ -4661,7 +4661,7 @@ bool SDL_GL_SetAttribute(SDL_GLattr attr, int value)
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#endif // SDL_VIDEO_OPENGL
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}
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bool SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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bool SDL_GL_GetAttribute(SDL_GLAttr attr, int *value)
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{
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#if defined(SDL_VIDEO_OPENGL) || defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
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PFNGLGETERRORPROC glGetErrorFunc;
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