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video: Change SDL_GLattr to SDL_GLAttr.
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@@ -225,7 +225,7 @@ SDL_DYNAPI_PROC(void,SDL_GDKSuspendGPU,(SDL_GPUDevice *a),(a),)
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SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_ExtensionSupported,(const char *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_GetAttribute,(SDL_GLattr a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_GetAttribute,(SDL_GLAttr a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return)
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SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_GL_GetProcAddress,(const char *a),(a),return)
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@@ -233,7 +233,7 @@ SDL_DYNAPI_PROC(bool,SDL_GL_GetSwapInterval,(int *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_LoadLibrary,(const char *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)
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SDL_DYNAPI_PROC(bool,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_SetAttribute,(SDL_GLAttr a, int b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_SetSwapInterval,(int a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)
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