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SDL API renaming: SDL_audio.h
Fixes https://github.com/libsdl-org/SDL/issues/6879
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@@ -689,12 +689,12 @@ static int SDLCALL SDL_RunAudio(void *devicep)
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if (device->stream) {
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/* Stream available audio to device, converting/resampling. */
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/* if this fails...oh well. We'll play silence here. */
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SDL_AudioStreamPut(device->stream, data, data_len);
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SDL_PutAudioStreamData(device->stream, data, data_len);
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while (SDL_AudioStreamAvailable(device->stream) >= ((int)device->spec.size)) {
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while (SDL_GetAudioStreamAvailable(device->stream) >= ((int)device->spec.size)) {
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int got;
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data = SDL_AtomicGet(&device->enabled) ? current_audio.impl.GetDeviceBuf(device) : NULL;
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got = SDL_AudioStreamGet(device->stream, data ? data : device->work_buffer, device->spec.size);
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got = SDL_GetAudioStreamData(device->stream, data ? data : device->work_buffer, device->spec.size);
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SDL_assert((got <= 0) || (got == device->spec.size));
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if (data == NULL) { /* device is having issues... */
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@@ -763,7 +763,7 @@ static int SDLCALL SDL_CaptureAudio(void *devicep)
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if (SDL_AtomicGet(&device->paused)) {
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SDL_Delay(delay); /* just so we don't cook the CPU. */
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if (device->stream) {
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SDL_AudioStreamClear(device->stream);
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SDL_ClearAudioStream(device->stream);
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}
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current_audio.impl.FlushCapture(device); /* dump anything pending. */
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continue;
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@@ -805,10 +805,10 @@ static int SDLCALL SDL_CaptureAudio(void *devicep)
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if (device->stream) {
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/* if this fails...oh well. */
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SDL_AudioStreamPut(device->stream, data, data_len);
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SDL_PutAudioStreamData(device->stream, data, data_len);
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while (SDL_AudioStreamAvailable(device->stream) >= ((int)device->callbackspec.size)) {
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const int got = SDL_AudioStreamGet(device->stream, device->work_buffer, device->callbackspec.size);
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while (SDL_GetAudioStreamAvailable(device->stream) >= ((int)device->callbackspec.size)) {
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const int got = SDL_GetAudioStreamData(device->stream, device->work_buffer, device->callbackspec.size);
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SDL_assert((got < 0) || (got == device->callbackspec.size));
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if (got != device->callbackspec.size) {
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SDL_memset(device->work_buffer, device->spec.silence, device->callbackspec.size);
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@@ -1138,7 +1138,7 @@ static void close_audio_device(SDL_AudioDevice *device)
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}
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SDL_free(device->work_buffer);
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SDL_FreeAudioStream(device->stream);
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SDL_DestroyAudioStream(device->stream);
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if (device->id > 0) {
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SDL_AudioDevice *opendev = open_devices[device->id - 1];
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@@ -1423,11 +1423,11 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
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if (build_stream) {
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if (iscapture) {
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device->stream = SDL_NewAudioStream(device->spec.format,
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device->stream = SDL_CreateAudioStream(device->spec.format,
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device->spec.channels, device->spec.freq,
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obtained->format, obtained->channels, obtained->freq);
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} else {
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device->stream = SDL_NewAudioStream(obtained->format, obtained->channels,
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device->stream = SDL_CreateAudioStream(obtained->format, obtained->channels,
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obtained->freq, device->spec.format,
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device->spec.channels, device->spec.freq);
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}
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