SDL API renaming: SDL_audio.h

Fixes https://github.com/libsdl-org/SDL/issues/6879
This commit is contained in:
Sam Lantinga
2022-12-27 05:32:55 -08:00
parent 9625fb2832
commit 713ba2e31a
14 changed files with 159 additions and 129 deletions

View File

@@ -48,13 +48,13 @@ SDL3_0.0.0 {
SDL_LoadWAV_RW;
SDL_BuildAudioCVT;
SDL_ConvertAudio;
SDL_NewAudioStream;
SDL_AudioStreamPut;
SDL_AudioStreamGet;
SDL_AudioStreamAvailable;
SDL_AudioStreamFlush;
SDL_AudioStreamClear;
SDL_FreeAudioStream;
SDL_CreateAudioStream;
SDL_PutAudioStreamData;
SDL_GetAudioStreamData;
SDL_GetAudioStreamAvailable;
SDL_FlushAudioStream;
SDL_ClearAudioStream;
SDL_DestroyAudioStream;
SDL_MixAudio;
SDL_MixAudioFormat;
SDL_QueueAudio;

View File

@@ -614,13 +614,13 @@
#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL
#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
#define SDL_NewAudioStream SDL_NewAudioStream_REAL
#define SDL_AudioStreamPut SDL_AudioStreamPut_REAL
#define SDL_AudioStreamGet SDL_AudioStreamGet_REAL
#define SDL_AudioStreamClear SDL_AudioStreamClear_REAL
#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_REAL
#define SDL_FreeAudioStream SDL_FreeAudioStream_REAL
#define SDL_AudioStreamFlush SDL_AudioStreamFlush_REAL
#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
#define SDL_acosf SDL_acosf_REAL
#define SDL_asinf SDL_asinf_REAL
#define SDL_atanf SDL_atanf_REAL

View File

@@ -647,13 +647,13 @@ SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return)
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_NewAudioStream,(SDL_AudioFormat a, Uint8 b, int c, SDL_AudioFormat d, Uint8 e, int f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(int,SDL_AudioStreamPut,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_AudioStreamGet,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_AudioStreamClear,(SDL_AudioStream *a),(a),)
SDL_DYNAPI_PROC(int,SDL_AudioStreamAvailable,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_FreeAudioStream,(SDL_AudioStream *a),(a),)
SDL_DYNAPI_PROC(int,SDL_AudioStreamFlush,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(SDL_AudioFormat a, Uint8 b, int c, SDL_AudioFormat d, Uint8 e, int f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(int,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),)
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(float,SDL_acosf,(float a),(a),return)
SDL_DYNAPI_PROC(float,SDL_asinf,(float a),(a),return)
SDL_DYNAPI_PROC(float,SDL_atanf,(float a),(a),return)