Remove newlines from log messages

This commit is contained in:
nightmareci
2025-01-22 12:59:57 -08:00
committed by Sam Lantinga
parent 17625e20df
commit 718034f5fa
123 changed files with 1143 additions and 1118 deletions

View File

@@ -997,7 +997,7 @@ static HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer *renderer)
*/
SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
data->rotation = D3D11_GetCurrentRotation();
// SDL_Log("%s: windowSize={%d,%d}, orientation=%d\n", __FUNCTION__, w, h, (int)data->rotation);
// SDL_Log("%s: windowSize={%d,%d}, orientation=%d", __FUNCTION__, w, h, (int)data->rotation);
if (D3D11_IsDisplayRotated90Degrees(data->rotation)) {
int tmp = w;
w = h;
@@ -1078,7 +1078,7 @@ static bool D3D11_HandleDeviceLost(SDL_Renderer *renderer)
SUCCEEDED(D3D11_CreateWindowSizeDependentResources(renderer))) {
recovered = true;
} else {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Renderer couldn't recover from device lost: %s\n", SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Renderer couldn't recover from device lost: %s", SDL_GetError());
D3D11_ReleaseAll(renderer);
}
@@ -1990,7 +1990,7 @@ static bool D3D11_UpdateViewport(SDL_Renderer *renderer)
* SDL_CreateRenderer is calling it, and will call it again later
* with a non-empty viewport.
*/
// SDL_Log("%s, no viewport was set!\n", __FUNCTION__);
// SDL_Log("%s, no viewport was set!", __FUNCTION__);
return false;
}
@@ -2057,7 +2057,7 @@ static bool D3D11_UpdateViewport(SDL_Renderer *renderer)
d3dviewport.Height = orientationAlignedViewport.h;
d3dviewport.MinDepth = 0.0f;
d3dviewport.MaxDepth = 1.0f;
// SDL_Log("%s: D3D viewport = {%f,%f,%f,%f}\n", __FUNCTION__, d3dviewport.TopLeftX, d3dviewport.TopLeftY, d3dviewport.Width, d3dviewport.Height);
// SDL_Log("%s: D3D viewport = {%f,%f,%f,%f}", __FUNCTION__, d3dviewport.TopLeftX, d3dviewport.TopLeftY, d3dviewport.Width, d3dviewport.Height);
ID3D11DeviceContext_RSSetViewports(data->d3dContext, 1, &d3dviewport);
data->viewportDirty = false;