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Remove newlines from log messages
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committed by
Sam Lantinga

parent
17625e20df
commit
718034f5fa
@@ -997,7 +997,7 @@ static HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer *renderer)
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*/
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SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
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data->rotation = D3D11_GetCurrentRotation();
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// SDL_Log("%s: windowSize={%d,%d}, orientation=%d\n", __FUNCTION__, w, h, (int)data->rotation);
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// SDL_Log("%s: windowSize={%d,%d}, orientation=%d", __FUNCTION__, w, h, (int)data->rotation);
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if (D3D11_IsDisplayRotated90Degrees(data->rotation)) {
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int tmp = w;
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w = h;
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@@ -1078,7 +1078,7 @@ static bool D3D11_HandleDeviceLost(SDL_Renderer *renderer)
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SUCCEEDED(D3D11_CreateWindowSizeDependentResources(renderer))) {
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recovered = true;
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Renderer couldn't recover from device lost: %s\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Renderer couldn't recover from device lost: %s", SDL_GetError());
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D3D11_ReleaseAll(renderer);
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}
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@@ -1990,7 +1990,7 @@ static bool D3D11_UpdateViewport(SDL_Renderer *renderer)
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* SDL_CreateRenderer is calling it, and will call it again later
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* with a non-empty viewport.
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*/
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// SDL_Log("%s, no viewport was set!\n", __FUNCTION__);
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// SDL_Log("%s, no viewport was set!", __FUNCTION__);
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return false;
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}
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@@ -2057,7 +2057,7 @@ static bool D3D11_UpdateViewport(SDL_Renderer *renderer)
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d3dviewport.Height = orientationAlignedViewport.h;
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d3dviewport.MinDepth = 0.0f;
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d3dviewport.MaxDepth = 1.0f;
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// SDL_Log("%s: D3D viewport = {%f,%f,%f,%f}\n", __FUNCTION__, d3dviewport.TopLeftX, d3dviewport.TopLeftY, d3dviewport.Width, d3dviewport.Height);
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// SDL_Log("%s: D3D viewport = {%f,%f,%f,%f}", __FUNCTION__, d3dviewport.TopLeftX, d3dviewport.TopLeftY, d3dviewport.Width, d3dviewport.Height);
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ID3D11DeviceContext_RSSetViewports(data->d3dContext, 1, &d3dviewport);
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data->viewportDirty = false;
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