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Updated documentation for functions that return temporary memory
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@@ -154,7 +154,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
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* "direct3d12" or "metal". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param index the index of the rendering driver; the value ranges from 0 to
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* SDL_GetNumRenderDrivers() - 1.
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@@ -324,7 +324,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetRenderWindow(SDL_Renderer *rende
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/**
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* Get the name of a renderer.
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*
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* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param renderer the rendering context.
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* \returns the name of the selected renderer, or NULL on failure; call SDL_GetError() for more information.
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