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Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
to avoid confusion with logical DPI
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@@ -164,7 +164,7 @@ SDL3_0.0.0 {
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SDL_GetDefaultCursor;
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SDL_GetDesktopDisplayMode;
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SDL_GetDisplayBounds;
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SDL_GetDisplayDPI;
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SDL_GetDisplayPhysicalDPI;
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SDL_GetDisplayIndexForPoint;
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SDL_GetDisplayIndexForRect;
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SDL_GetDisplayMode;
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@@ -189,7 +189,7 @@
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#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
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#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
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#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
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#define SDL_GetDisplayDPI SDL_GetDisplayDPI_REAL
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#define SDL_GetDisplayPhysicalDPI SDL_GetDisplayPhysicalDPI_REAL
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#define SDL_GetDisplayIndexForPoint SDL_GetDisplayIndexForPoint_REAL
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#define SDL_GetDisplayIndexForRect SDL_GetDisplayIndexForRect_REAL
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#define SDL_GetDisplayMode SDL_GetDisplayMode_REAL
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@@ -263,7 +263,7 @@ SDL_DYNAPI_PROC(int,SDL_GetDefaultAudioInfo,(char **a, SDL_AudioSpec *b, int c),
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SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetDesktopDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(int a, SDL_Rect *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayPhysicalDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayIndexForPoint,(const SDL_Point *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayIndexForRect,(const SDL_Rect *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayMode,(int a, int b, SDL_DisplayMode *c),(a,b,c),return)
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