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Don't force on the D3D11 debug flag
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@@ -524,7 +524,6 @@ static HRESULT D3D11_CreateDeviceResources(SDL_Renderer *renderer)
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if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, SDL_FALSE)) {
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creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
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}
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creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
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/* Create a single-threaded device unless the app requests otherwise. */
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if (!SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) {
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