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Make sure we call SDL_Quit() before SDLTest_CommonDestroyState()
Otherwise we'll report leaks that will be cleaned up in SDL_Quit()
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@@ -134,6 +134,7 @@ void SDL_AppQuit(void *appstate)
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{
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SDL_DestroyAudioStream(stream);
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SDL_free(wave.sound);
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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}
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