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audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
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@@ -605,3 +605,4 @@
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#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
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#define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_REAL
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#define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL
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#define SDL_DequeueAudio SDL_DequeueAudio_REAL
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@@ -639,3 +639,4 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_RenderSetIntegerScale,(SDL_Renderer *a, SDL_bool b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RenderGetIntegerScale,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return)
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