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Added support for loading and saving PNG images using stb_image
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@@ -559,7 +559,7 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file);
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extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio);
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/**
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* Save a surface to a file.
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* Save a surface to a file in BMP format.
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*
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* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
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* BMP directly. Other RGB formats with 8-bit or higher get converted to a
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@@ -581,6 +581,84 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStre
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file);
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/**
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* Load a PNG image from a seekable SDL data stream.
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*
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* The new surface should be freed with SDL_DestroySurface(). Not doing so
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* will result in a memory leak.
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*
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* \param src the data stream for the surface.
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* \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
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* in the case of an error.
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* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_DestroySurface
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* \sa SDL_LoadPNG
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* \sa SDL_SavePNG_IO
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*/
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extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG_IO(SDL_IOStream *src, bool closeio);
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/**
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* Load a PNG image from a file.
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*
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* The new surface should be freed with SDL_DestroySurface(). Not doing so
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* will result in a memory leak.
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*
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* \param file the PNG file to load.
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* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_DestroySurface
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* \sa SDL_LoadPNG_IO
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* \sa SDL_SavePNG
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*/
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extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG(const char *file);
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/**
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* Save a surface to a seekable SDL data stream in PNG format.
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*
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* \param surface the SDL_Surface structure containing the image to be saved.
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* \param dst a data stream to save to.
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* \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even
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* in the case of an error.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function is not thread safe.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_LoadPNG_IO
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* \sa SDL_SavePNG
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio);
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/**
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* Save a surface to a file in PNG format.
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*
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* \param surface the SDL_Surface structure containing the image to be saved.
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* \param file a file to save to.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function is not thread safe.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_LoadPNG
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* \sa SDL_SavePNG_IO
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG(SDL_Surface *surface, const char *file);
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/**
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* Set the RLE acceleration hint for a surface.
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*
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