Updated source to match SDL function prototype style

This commit is contained in:
Sam Lantinga
2023-05-23 09:37:07 -07:00
parent a828f5897e
commit 737aa881fa
39 changed files with 95 additions and 191 deletions

View File

@@ -495,8 +495,7 @@ int SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len)
return rc;
}
Uint32
SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
Uint32 SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
{
SDL_AudioDevice *device = get_audio_device(devid);
Uint32 rc;
@@ -514,8 +513,7 @@ SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
return rc;
}
Uint32
SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
Uint32 SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
{
Uint32 retval = 0;
SDL_AudioDevice *device = get_audio_device(devid);
@@ -1074,8 +1072,7 @@ static void close_audio_device(SDL_AudioDevice *device)
SDL_free(device);
}
static Uint16
GetDefaultSamplesFromFreq(int freq)
static Uint16 GetDefaultSamplesFromFreq(int freq)
{
/* Pick a default of ~46 ms at desired frequency */
/* !!! FIXME: remove this when the non-Po2 resampling is in. */