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Updated source to match SDL function prototype style
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@@ -272,8 +272,7 @@ UINT D3D12_Align(UINT location, UINT alignment)
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return (location + (alignment - 1)) & ~(alignment - 1);
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}
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Uint32
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D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
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Uint32 D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
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{
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switch (dxgiFormat) {
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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