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Updated source to match SDL function prototype style
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@@ -533,8 +533,7 @@ int SDL_tolower(int x) { return ((x) >= 'A') && ((x) <= 'Z') ? ('a' + ((x) - 'A'
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/* This file contains a portable memcpy manipulation function for SDL */
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void *
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SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len)
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void *SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len)
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{
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#ifdef __GNUC__
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/* Presumably this is well tuned for speed.
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@@ -586,8 +585,7 @@ SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src,
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#endif /* __GNUC__ */
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}
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void *
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SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len)
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void *SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len)
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{
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#ifdef HAVE_MEMSET
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return memset(dst, c, len);
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@@ -636,8 +634,7 @@ SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len)
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}
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/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
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void *
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SDL_memset4(void *dst, Uint32 val, size_t dwords)
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void *SDL_memset4(void *dst, Uint32 val, size_t dwords)
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{
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#if defined(__APPLE__) && defined(HAVE_STRING_H)
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memset_pattern4(dst, &val, dwords * 4);
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