Pass the event timestamp for joystick events

This allows the application to get more fine grained information about controller event timing, and group events that happened together.
This commit is contained in:
Sam Lantinga
2022-12-03 11:15:50 -08:00
parent f32cdfa096
commit 73f4aeee6a
36 changed files with 950 additions and 839 deletions

View File

@@ -327,6 +327,7 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
EmscriptenGamepadEvent gamepadState;
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
int i, result, buttonState;
Uint64 timestamp = SDL_GetTicksNS();
emscripten_sample_gamepad_data();
@@ -337,7 +338,7 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
for (i = 0; i < item->nbuttons; i++) {
if (item->digitalButton[i] != gamepadState.digitalButton[i]) {
buttonState = gamepadState.digitalButton[i] ? SDL_PRESSED : SDL_RELEASED;
SDL_PrivateJoystickButton(item->joystick, i, buttonState);
SDL_PrivateJoystickButton(timestamp, item->joystick, i, buttonState);
}
/* store values to compare them in the next update */
@@ -348,7 +349,7 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
for (i = 0; i < item->naxes; i++) {
if (item->axis[i] != gamepadState.axis[i]) {
/* do we need to do conversion? */
SDL_PrivateJoystickAxis(item->joystick, i,
SDL_PrivateJoystickAxis(timestamp, item->joystick, i,
(Sint16)(32767. * gamepadState.axis[i]));
}