From 74568cdb2b86013387d3e124cdd0878aef664541 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 5 Jul 2023 02:10:14 -0400 Subject: [PATCH] ps2audio: Updated (but untested) for SDL3 audio API. --- src/audio/ps2/SDL_ps2audio.c | 61 ++++++++++++++++-------------------- 1 file changed, 27 insertions(+), 34 deletions(-) diff --git a/src/audio/ps2/SDL_ps2audio.c b/src/audio/ps2/SDL_ps2audio.c index f14eb6ee7b..a839742e1f 100644 --- a/src/audio/ps2/SDL_ps2audio.c +++ b/src/audio/ps2/SDL_ps2audio.c @@ -20,8 +20,6 @@ */ #include "SDL_internal.h" -/* Output audio to nowhere... */ - #include "../SDL_audio_c.h" #include "SDL_ps2audio.h" @@ -29,20 +27,16 @@ #include #include -/* The tag name used by PS2 audio */ -#define PS2AUDIO_DRIVER_NAME "ps2" - -static int PS2AUDIO_OpenDevice(SDL_AudioDevice *_this, const char *devname) +static int PS2AUDIO_OpenDevice(SDL_AudioDevice *_this) { int i, mixlen; struct audsrv_fmt_t format; _this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc(sizeof(*_this->hidden)); + SDL_calloc(1, sizeof(*_this->hidden)); if (_this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_zerop(_this->hidden); /* These are the native supported audio PS2 configs */ switch (_this->spec.freq) { @@ -53,19 +47,16 @@ static int PS2AUDIO_OpenDevice(SDL_AudioDevice *_this, const char *devname) case 32000: case 44100: case 48000: - _this->spec.freq = _this->spec.freq; - break; + break; // acceptable value, keep it default: _this->spec.freq = 48000; break; } - _this->spec.samples = 512; + _this->sample_frames = 512; _this->spec.channels = _this->spec.channels == 1 ? 1 : 2; _this->spec.format = _this->spec.format == SDL_AUDIO_S8 ? SDL_AUDIO_S8 : SDL_AUDIO_S16; - SDL_CalculateAudioSpec(&_this->spec); - format.bits = _this->spec.format == SDL_AUDIO_S8 ? 8 : 16; format.freq = _this->spec.freq; format.channels = _this->spec.channels; @@ -80,12 +71,12 @@ static int PS2AUDIO_OpenDevice(SDL_AudioDevice *_this, const char *devname) } /* Update the fragment size as size in bytes. */ - SDL_CalculateAudioSpec(&_this->spec); + SDL_UpdatedAudioDeviceFormat(_this); /* Allocate the mixing buffer. Its size and starting address must be a multiple of 64 bytes. Our sample count is already a multiple of 64, so spec->size should be a multiple of 64 as well. */ - mixlen = _this->spec.size * NUM_BUFFERS; + mixlen = _this->buffer_size * NUM_BUFFERS; _this->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen); if (_this->hidden->rawbuf == NULL) { return SDL_SetError("Couldn't allocate mixing buffer"); @@ -93,42 +84,45 @@ static int PS2AUDIO_OpenDevice(SDL_AudioDevice *_this, const char *devname) SDL_memset(_this->hidden->rawbuf, 0, mixlen); for (i = 0; i < NUM_BUFFERS; i++) { - _this->hidden->mixbufs[i] = &_this->hidden->rawbuf[i * _this->spec.size]; + _this->hidden->mixbufs[i] = &_this->hidden->rawbuf[i * _this->buffer_size]; } _this->hidden->next_buffer = 0; return 0; } -static void PS2AUDIO_PlayDevice(SDL_AudioDevice *_this) +static void PS2AUDIO_PlayDevice(SDL_AudioDevice *_this, const Uint8 *buffer, int buflen) { - uint8_t *mixbuf = _this->hidden->mixbufs[_this->hidden->next_buffer]; - audsrv_play_audio((char *)mixbuf, _this->spec.size); - - _this->hidden->next_buffer = (_this->hidden->next_buffer + 1) % NUM_BUFFERS; + audsrv_play_audio((char *)buffer, buflen); } /* This function waits until it is possible to write a full sound buffer */ static void PS2AUDIO_WaitDevice(SDL_AudioDevice *_this) { - audsrv_wait_audio(_this->spec.size); + audsrv_wait_audio(_this->buffer_size); } -static Uint8 *PS2AUDIO_GetDeviceBuf(SDL_AudioDevice *_this) +static Uint8 *PS2AUDIO_GetDeviceBuf(SDL_AudioDevice *_this, int *buffer_size) { - return _this->hidden->mixbufs[_this->hidden->next_buffer]; + Uint8 *buffer = _this->hidden->mixbufs[_this->hidden->next_buffer]; + _this->hidden->next_buffer = (_this->hidden->next_buffer + 1) % NUM_BUFFERS; + return buffer;; } static void PS2AUDIO_CloseDevice(SDL_AudioDevice *_this) { - if (_this->hidden->channel >= 0) { - audsrv_stop_audio(); - _this->hidden->channel = -1; - } + if (_this->hidden) { + if (_this->hidden->channel >= 0) { + audsrv_stop_audio(); + _this->hidden->channel = -1; + } - if (_this->hidden->rawbuf != NULL) { - SDL_aligned_free(_this->hidden->rawbuf); - _this->hidden->rawbuf = NULL; + if (_this->hidden->rawbuf != NULL) { + SDL_aligned_free(_this->hidden->rawbuf); + _this->hidden->rawbuf = NULL; + } + SDL_free(_this->hidden); + _this->hidden = NULL; } } @@ -136,10 +130,9 @@ static void PS2AUDIO_ThreadInit(SDL_AudioDevice *_this) { /* Increase the priority of this audio thread by 1 to put it ahead of other SDL threads. */ - int32_t thid; + const int32_t thid = GetThreadId(); ee_thread_status_t status; - thid = GetThreadId(); - if (ReferThreadStatus(GetThreadId(), &status) == 0) { + if (ReferThreadStatus(thid, &status) == 0) { ChangeThreadPriority(thid, status.current_priority - 1); } }