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Use SDL_RendererFlags in the API (thanks @Sackzement!)
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@@ -1113,7 +1113,7 @@ error:
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#endif
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}
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SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 flags)
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SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, SDL_RendererFlags flags)
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{
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SDL_Renderer *renderer;
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SDL_PropertiesID props = SDL_CreateProperties();
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