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stdlib: Add SDL_utf8strnlen
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@@ -874,3 +874,4 @@
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#define SDL_HasLSX SDL_HasLSX_REAL
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#define SDL_HasLASX SDL_HasLASX_REAL
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#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL
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#define SDL_utf8strnlen SDL_utf8strnlen_REAL
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@@ -951,3 +951,4 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasLASX,(void),(),return)
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#ifdef __WIN32__
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SDL_DYNAPI_PROC(ID3D12Device*,SDL_RenderGetD3D12Device,(SDL_Renderer *a),(a),return)
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#endif
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SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return)
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