diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 3fa627b13f..d66a8987c6 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -5180,7 +5180,7 @@ bool SDL_RenderGeometryRaw(SDL_Renderer *renderer, texture_address_mode_v = renderer->texture_address_mode_v; if (texture && (texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO || - texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO)) { + texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO)) { for (i = 0; i < num_vertices; ++i) { const float *uv_ = (const float *)((const char *)uv + i * uv_stride); float u = uv_[0];