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SDL Renderer: specify the correct flag when recreating the window
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@@ -2012,7 +2012,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
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if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
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if (SDL_RecreateWindow(window, (window_flags & ~(SDL_WINDOW_VULKAN | SDL_WINDOW_METAL)) | SDL_WINDOW_OPENGL) < 0) {
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goto error;
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}
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}
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