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Fixed software renderer 8-bit scaling and rotation (thanks @jroatch!)
Fixes https://github.com/libsdl-org/SDL/issues/14422
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@@ -400,6 +400,9 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
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}
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return false;
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}
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if (src->palette) {
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SDL_SetSurfacePalette(src_clone, src->palette);
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}
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SDL_GetSurfaceBlendMode(src, &blendmode);
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SDL_GetSurfaceAlphaMod(src, &alphaMod);
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@@ -880,7 +883,7 @@ static bool SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
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// Prevent to do scaling + clipping on viewport boundaries as it may lose proportion
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if (dstrect->x < 0 || dstrect->y < 0 || dstrect->x + dstrect->w > surface->w || dstrect->y + dstrect->h > surface->h) {
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SDL_Surface *tmp = SDL_CreateSurface(dstrect->w, dstrect->h, src->format);
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SDL_Surface *tmp = SDL_CreateSurface(dstrect->w, dstrect->h, surface->format);
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// Scale to an intermediate surface, then blit
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if (tmp) {
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SDL_Rect r;
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