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Added support for floating point texture formats
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@@ -291,6 +291,8 @@ Uint32 D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
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static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 colorspace, SDL_bool colorspace_conversion)
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{
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switch (format) {
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case SDL_PIXELFORMAT_RGBA64_FLOAT:
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return DXGI_FORMAT_R16G16B16A16_FLOAT;
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case SDL_PIXELFORMAT_ARGB8888:
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if (colorspace_conversion && colorspace == SDL_COLORSPACE_SRGB) {
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return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
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@@ -315,6 +317,8 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 color
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static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(Uint32 format, Uint32 colorspace, SDL_bool colorspace_conversion)
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{
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switch (format) {
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case SDL_PIXELFORMAT_RGBA64_FLOAT:
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return DXGI_FORMAT_R16G16B16A16_FLOAT;
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case SDL_PIXELFORMAT_ARGB8888:
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if (colorspace_conversion && colorspace == SDL_COLORSPACE_SRGB) {
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return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
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@@ -3113,10 +3117,11 @@ SDL_RenderDriver D3D12_RenderDriver = {
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"direct3d12",
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(SDL_RENDERER_ACCELERATED |
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SDL_RENDERER_PRESENTVSYNC), /* flags. see SDL_RendererFlags */
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6, /* num_texture_formats */
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7, /* num_texture_formats */
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{ /* texture_formats */
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_XRGB8888,
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SDL_PIXELFORMAT_RGBA64_FLOAT,
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SDL_PIXELFORMAT_YV12,
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SDL_PIXELFORMAT_IYUV,
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SDL_PIXELFORMAT_NV12,
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