Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP)

This commit is contained in:
Anonymous Maarten
2023-01-30 04:06:08 +01:00
committed by Sam Lantinga
parent 413376cdb3
commit 758c0dd6d8
23 changed files with 45 additions and 45 deletions

View File

@@ -296,10 +296,10 @@ static void SDL_LogEvent(const SDL_Event *event)
(uint)event->button.which, (uint)event->button.button, \
event->button.state == SDL_PRESSED ? "pressed" : "released", \
(uint)event->button.clicks, event->button.x, event->button.y)
SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTONDOWN)
SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTON_DOWN)
PRINT_MBUTTON_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTONUP)
SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTON_UP)
PRINT_MBUTTON_EVENT(event);
break;
#undef PRINT_MBUTTON_EVENT

View File

@@ -687,11 +687,11 @@ static int SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_
/* Figure out which event to perform */
switch (state) {
case SDL_PRESSED:
type = SDL_EVENT_MOUSE_BUTTONDOWN;
type = SDL_EVENT_MOUSE_BUTTON_DOWN;
buttonstate |= SDL_BUTTON(button);
break;
case SDL_RELEASED:
type = SDL_EVENT_MOUSE_BUTTONUP;
type = SDL_EVENT_MOUSE_BUTTON_UP;
buttonstate &= ~SDL_BUTTON(button);
break;
default:

View File

@@ -772,8 +772,8 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
}
}
}
} else if (event->type == SDL_EVENT_MOUSE_BUTTONDOWN ||
event->type == SDL_EVENT_MOUSE_BUTTONUP) {
} else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN ||
event->type == SDL_EVENT_MOUSE_BUTTON_UP) {
SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
if (window == renderer->window) {
int logical_w, logical_h;

View File

@@ -1526,12 +1526,12 @@ static void SDLTest_PrintEvent(SDL_Event *event)
event->motion.xrel, event->motion.yrel,
event->motion.windowID);
break;
case SDL_EVENT_MOUSE_BUTTONDOWN:
case SDL_EVENT_MOUSE_BUTTON_DOWN:
SDL_Log("SDL EVENT: Mouse: button %d pressed at %g,%g with click count %d in window %" SDL_PRIu32,
event->button.button, event->button.x, event->button.y, event->button.clicks,
event->button.windowID);
break;
case SDL_EVENT_MOUSE_BUTTONUP:
case SDL_EVENT_MOUSE_BUTTON_UP:
SDL_Log("SDL EVENT: Mouse: button %d released at %g,%g with click count %d in window %" SDL_PRIu32,
event->button.button, event->button.x, event->button.y, event->button.clicks,
event->button.windowID);

View File

@@ -658,10 +658,10 @@ static EM_BOOL Emscripten_HandleMouseButton(int eventType, const EmscriptenMouse
emscripten_request_pointerlock(window_data->canvas_id, 0); /* try to regrab lost pointer lock. */
}
sdl_button_state = SDL_PRESSED;
sdl_event_type = SDL_EVENT_MOUSE_BUTTONDOWN;
sdl_event_type = SDL_EVENT_MOUSE_BUTTON_DOWN;
} else {
sdl_button_state = SDL_RELEASED;
sdl_event_type = SDL_EVENT_MOUSE_BUTTONUP;
sdl_event_type = SDL_EVENT_MOUSE_BUTTON_UP;
}
SDL_SendMouseButton(0, window_data->window, 0, sdl_button_state, sdl_button);